local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 22028 L0_1.ActorAlias = "22028" L1_1 = {} L1_1.q2202801 = 2202801 L1_1.q2202802 = 2202802 L1_1.q2202803 = 2202803 L1_1.q2202804 = 2202804 L1_1.q2202806 = 2202806 L1_1.q2202805 = 2202805 L1_1.q2202807 = 2202807 L1_1.q2202808 = 2202808 L1_1.q2202809 = 2202809 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3045 L2_1.alias = "Npc3045" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3045Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q22028Trigger1" L2_1.script = "Actor/Gadget/Q22028Trigger1" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2202805xiangtai" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q22028Trigger1_ = L2_1 L2_1 = {} L2_1.alias = "Q22028Trigger2" L2_1.script = "Actor/Gadget/Q22028Trigger2" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2202809xiangtai" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q22028Trigger2_ = L2_1 L0_1.Datas = L1_1 return L0_1