local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 21005 L0_1.ActorAlias = "21005" L1_1 = {} L1_1.q2100501 = 2100501 L1_1.q2100502 = 2100502 L1_1.q2100503 = 2100503 L1_1.q2100504 = 2100504 L1_1.q2100505 = 2100505 L1_1.q2100506 = 2100506 L1_1.q2100507 = 2100507 L1_1.q2100508 = 2100508 L1_1.q2100509 = 2100509 L1_1.q2100510 = 2100510 L1_1.q2100511 = 2100511 L1_1.q2100512 = 2100512 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.resPath = "ART/Cutscene/Cs_LYIQ21005_RacingGameOpening" L2_1.canSkip = false L3_1 = CutsceneInitPosType L3_1 = L3_1.FREE L2_1.startPosType = L3_1 L3_1 = {} L4_1 = 0 L5_1 = 0 L6_1 = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.startOffset = L3_1 L2_1.keepCamera = false L1_1.Cutscene1 = L2_1 L0_1.InterData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_StartPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.BornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_StartPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir = L2_1 L0_1.PosData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_EndPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.EndPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_EndPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.EndDir = L2_1 L0_1.EndData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_EndPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.FailPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Racing_133104138_EndPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.FailDir = L2_1 L0_1.FailData = L1_1 return L0_1