local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20702 L0_1.ActorAlias = "20702" L1_1 = {} L1_1.q2070201 = 2070201 L1_1.q2070202 = 2070202 L1_1.q2070203 = 2070203 L1_1.q2070204 = 2070204 L1_1.q2070205 = 2070205 L1_1.q2070206 = 2070206 L1_1.q2070207 = 2070207 L1_1.q2070208 = 2070208 L1_1.q2070209 = 2070209 L1_1.q2070210 = 2070210 L1_1.q2070211 = 2070211 L1_1.q2070212 = 2070212 L1_1.q2070213 = 2070213 L1_1.q2070214 = 2070214 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1437 L2_1.alias = "Npc1437" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20702_Start" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1437Data = L2_1 L0_1.Npcs = L1_1 return L0_1