local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20700 L0_1.ActorAlias = "20700" L1_1 = {} L1_1.q2070001 = 2070001 L1_1.q2070002 = 2070002 L1_1.q2070005 = 2070005 L1_1.q2070004 = 2070004 L1_1.q2070006 = 2070006 L1_1.q2070007 = 2070007 L1_1.q2070008 = 2070008 L1_1.q2070009 = 2070009 L1_1.q2070010 = 2070010 L1_1.q2070011 = 2070011 L1_1.q2070012 = 2070012 L1_1.q2070013 = 2070013 L1_1.q2070014 = 2070014 L1_1.q2070015 = 2070015 L1_1.q2070016 = 2070016 L1_1.q2070017 = 2070017 L1_1.q2070018 = 2070018 L1_1.q2070019 = 2070019 L1_1.q2070020 = 2070020 L1_1.q2070021 = 2070021 L1_1.q2070022 = 2070022 L1_1.q2070023 = 2070023 L1_1.q2070024 = 2070024 L1_1.q2070025 = 2070025 L1_1.q2070026 = 2070026 L1_1.q2070027 = 2070027 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1654 L2_1.alias = "Npc1654" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20700_Start" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1654Data = L2_1 L0_1.Npcs = L1_1 return L0_1