local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20602 L0_1.ActorAlias = "20602" L1_1 = {} L1_1.q2060201 = 2060201 L1_1.q2060202 = 2060202 L1_1.q2060203 = 2060203 L1_1.q2060204 = 2060204 L1_1.q2060205 = 2060205 L1_1.q2060206 = 2060206 L1_1.q2060207 = 2060207 L1_1.q2060208 = 2060208 L1_1.q2060209 = 2060209 L1_1.q2060210 = 2060210 L1_1.q2060211 = 2060211 L1_1.q2060212 = 2060212 L1_1.q2060213 = 2060213 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1409 L2_1.alias = "Npc1409" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601CyrusPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1409Data = L2_1 L0_1.Npcs = L1_1 return L0_1