local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 20049 L0_1.ActorAlias = "20049" L1_1 = {} L1_1.q2004900 = 2004900 L2_1 = q2004901 L1_1.q2004901 = L2_1 L2_1 = q2004902 L1_1.q2004902 = L2_1 L2_1 = q2004903 L1_1.q2004903 = L2_1 L2_1 = q2004904 L1_1.q2004904 = L2_1 L2_1 = q2004905 L1_1.q2004905 = L2_1 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc146101" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 146101 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Event21900NPCSpawn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Event21900NPCSpawn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPC1Data = L1_1 L1_1 = {} L1_1.Npc = "Npc146301" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 146301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event21900NPCSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event21900NPCSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPC2Data = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 200490501 L3_1.audioEvtName = "" L3_1.duration = 2 L4_1 = {} L4_1.dialogID = 200490502 L4_1.audioEvtName = "" L4_1.duration = 2 L5_1 = {} L5_1.dialogID = 200490503 L5_1.audioEvtName = "" L5_1.duration = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.Story1 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 200490701 L3_1.audioEvtName = "" L3_1.duration = 2 L4_1 = {} L4_1.dialogID = 200490702 L4_1.audioEvtName = "" L4_1.duration = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story2 = L2_1 L0_1.NarratorData = L1_1 return L0_1