local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 19030 L0_1.ActorAlias = "19030" L1_1 = {} L1_1.q1903001 = 1903001 L1_1.q1903002 = 1903002 L1_1.q1903007 = 1903007 L1_1.q1903003 = 1903003 L1_1.q1903004 = 1903004 L1_1.q1903005 = 1903005 L1_1.q1903006 = 1903006 L1_1.q1903008 = 1903008 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1023 L2_1.alias = "Npc1023" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1023Data = L2_1 L2_1 = {} L2_1.id = 1023 L2_1.alias = "Npc1023" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1023Data1 = L2_1 L2_1 = {} L2_1.id = 10903 L2_1.alias = "Npc10903" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10903Data = L2_1 L2_1 = {} L2_1.id = 10904 L2_1.alias = "Npc10904" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10904Data = L2_1 L2_1 = {} L2_1.id = 10908 L2_1.alias = "Npc10908" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10908Data = L2_1 L2_1 = {} L2_1.id = 10909 L2_1.alias = "Npc10909" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10909Data = L2_1 L2_1 = {} L2_1.id = 10913 L2_1.alias = "Npc10913" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10913Data = L2_1 L2_1 = {} L2_1.id = 1023 L2_1.alias = "Npc1023" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1023Data2 = L2_1 L2_1 = {} L2_1.id = 10917 L2_1.alias = "Npc10917" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10917Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q1903001Trigger" L2_1.script = "Actor/Gadget/Q1903001Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1903001Cy" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q1903001Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q1903002Trigger" L2_1.script = "Actor/Gadget/Q1903002Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1903002Cy" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q1903002Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q1903006Trigger" L2_1.script = "Actor/Gadget/Q1903006Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1903101cy" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q1903006Trigger_ = L2_1 L0_1.Datas = L1_1 L1_1 = {} L1_1.narratorId = 190300121 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.NarratorData1 = L1_1 return L0_1