local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 12042 L0_1.ActorAlias = "12042" L1_1 = {} L1_1.q1204201 = 1204201 L1_1.q1204202 = 1204202 L1_1.q1204203 = 1204203 L1_1.q1204204 = 1204204 L1_1.q1204205 = 1204205 L1_1.q1204211 = 1204211 L1_1.q1204206 = 1204206 L1_1.q1204207 = 1204207 L1_1.q1204208 = 1204208 L1_1.q1204210 = 1204210 L1_1.q1204209 = 1204209 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1034 L2_1.alias = "Npc1034" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1034Data = L2_1 L2_1 = {} L2_1.id = 1036 L2_1.alias = "Npc1036" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1036Data = L2_1 L2_1 = {} L2_1.id = 3109 L2_1.alias = "Npc3109" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3109Data = L2_1 L2_1 = {} L2_1.id = 12379 L2_1.alias = "Npc12379" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12379Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 1204201 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L2_1.startCheckPause = false L1_1.Q1204207KAICHE = L2_1 L0_1.Datas = L1_1 return L0_1