local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 12024 L0_1.ActorAlias = "12024" L1_1 = {} L1_1.q1202401 = 1202401 L1_1.q1202407 = 1202407 L1_1.q1202404 = 1202404 L1_1.q1202402 = 1202402 L1_1.q1202408 = 1202408 L1_1.q1202409 = 1202409 L1_1.q1202403 = 1202403 L1_1.q1202410 = 1202410 L1_1.q1202411 = 1202411 L1_1.q1202406 = 1202406 L1_1.q1202405 = 1202405 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1037 L2_1.alias = "Npc1037" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1037Data = L2_1 L2_1 = {} L2_1.id = 1038 L2_1.alias = "Npc1038" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1038Data = L2_1 L2_1 = {} L2_1.id = 12068 L2_1.alias = "Npc12068" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12068Data = L2_1 L2_1 = {} L2_1.id = 12183 L2_1.alias = "Npc12183" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12183Data = L2_1 L2_1 = {} L2_1.id = 12192 L2_1.alias = "Npc12192" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12192Data = L2_1 L2_1 = {} L2_1.id = 12193 L2_1.alias = "Npc12193" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12193Data = L2_1 L0_1.Npcs = L1_1 return L0_1