local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 12014 L0_1.ActorAlias = "12014" L1_1 = {} L1_1.q1201401 = 1201401 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1035 L2_1.alias = "Npc1035" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1035Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q12014Trigger_Final" L2_1.script = "Actor/Gadget/Q12014Trigger_Final" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q12013_Yoimiya_Finial_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q12014Trigger_Final_ = L2_1 L0_1.Datas = L1_1 return L0_1