local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 12000 L0_1.ActorAlias = "12000" L1_1 = {} L1_1.q1200001 = 1200001 L1_1.q1200002 = 1200002 L1_1.q1200003 = 1200003 L1_1.q1200004 = 1200004 L1_1.q1200005 = 1200005 L1_1.q1200006 = 1200006 L1_1.q1200007 = 1200007 L1_1.q1200008 = 1200008 L1_1.q1200009 = 1200009 L1_1.q1200010 = 1200010 L1_1.q1200011 = 1200011 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 120000203 L2_1.audioEvtName = "vo_XQLQ001_1_paimon_01" L2_1.duration = 4.5 L3_1 = {} L3_1.dialogID = 120000204 L3_1.audioEvtName = "vo_XQLQ001_1_paimon_02" L3_1.duration = 6.2 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorData1 = L1_1 L1_1 = {} L1_1.Alias = "Npc2062" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 2062 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.CHData = L1_1 L1_1 = {} L1_1.Alias = "Npc1659" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 1659 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard01move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard01move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData01 = L1_1 L1_1 = {} L1_1.Alias = "Npc10050" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10050 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard02move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard02move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData02 = L1_1 L1_1 = {} L1_1.Alias = "Npc10051" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10051 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard03move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12000Guard03move" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData03 = L1_1 L1_1 = {} L1_1.Alias = "Paimon" L1_1.Script = "Actor/Quest/Q352/Paimon" L1_1.ID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005CH" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005CH" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200008CH" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200008CH" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200008CHmove" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200008CHmove" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir3 = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Alias = "Npc10045" L1_1.Script = "Actor/Quest/Q301/Gaia301" L1_1.ID = 10045 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200003XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200003XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L0_1.XingQiuData = L1_1 L1_1 = {} L1_1.Alias = "Npc1625" L1_1.ID = 1625 L0_1.BookmanagerData = L1_1 L1_1 = {} L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.castListPath = "Cs_CastList_Paimon" L2_1.resPath = "ART/Cutscene/Cs_BigWorldShow_Cutscene" L2_1.canSkip = false L3_1 = CutsceneInitPosType L3_1 = L3_1.FREE L2_1.startPosType = L3_1 L3_1 = {} L4_1 = 0 L5_1 = 0 L6_1 = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.startOffset = L3_1 L2_1.keepCamera = true L1_1.Cutscene1 = L2_1 L0_1.InterData = L1_1 return L0_1