local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.MainID = 11011 L0_1.ActorAlias = "11011" L1_1 = {} L1_1.q1101112 = 1101112 L1_1.q1101101 = 1101101 L1_1.q1101125 = 1101125 L1_1.q1101121 = 1101121 L1_1.q1101104 = 1101104 L1_1.q1101105 = 1101105 L1_1.q1101122 = 1101122 L1_1.q1101123 = 1101123 L1_1.q1101102 = 1101102 L1_1.q1101113 = 1101113 L1_1.q1101116 = 1101116 L1_1.q1101117 = 1101117 L1_1.q1101114 = 1101114 L1_1.q1101115 = 1101115 L1_1.q1101120 = 1101120 L1_1.q1101103 = 1101103 L1_1.q1101106 = 1101106 L1_1.q1101107 = 1101107 L1_1.q1101118 = 1101118 L1_1.q1101124 = 1101124 L1_1.q1101119 = 1101119 L1_1.q1101108 = 1101108 L1_1.q1101109 = 1101109 L1_1.q1101110 = 1101110 L1_1.q1101111 = 1101111 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10200 L2_1.alias = "Npc10200" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Gongzi1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10200Data = L2_1 L2_1 = {} L2_1.id = 10265 L2_1.alias = "Npc10265" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Tok1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10265Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101101Paimon" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.PaimonData = L2_1 L2_1 = {} L2_1.id = 10274 L2_1.alias = "Npc10274" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Thoarder" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10274Data = L2_1 L2_1 = {} L2_1.id = 10288 L2_1.alias = "Npc10288" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Thoarder2" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10288Data = L2_1 L2_1 = {} L2_1.id = 10289 L2_1.alias = "Npc10289" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Thoarder3" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10289Data = L2_1 L2_1 = {} L2_1.id = 2092 L2_1.alias = "Npc2092" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101101Anshanpo" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2092Data = L2_1 L2_1 = {} L2_1.id = 209201 L2_1.alias = "Npc209201" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101101Anshanpo" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc209201Data = L2_1 L2_1 = {} L2_1.id = 2045 L2_1.alias = "Npc2045" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101103Mao" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2045Data = L2_1 L2_1 = {} L2_1.id = 204501 L2_1.alias = "Npc204501" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101103Mao" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc204501Data = L2_1 L2_1 = {} L2_1.id = 10272 L2_1.alias = "Npc10272" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10272Data = L2_1 L2_1 = {} L2_1.id = 10275 L2_1.alias = "Npc10275" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Yurenzhong" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10275Data = L2_1 L2_1 = {} L2_1.id = 10327 L2_1.alias = "Npc10327" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Yurenzhong2" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10327Data = L2_1 L2_1 = {} L2_1.id = 10328 L2_1.alias = "Npc10328" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Yurenzhong3" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10328Data = L2_1 L2_1 = {} L2_1.id = 10332 L2_1.alias = "Npc10332" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Yurenzhong4" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10332Data = L2_1 L2_1 = {} L2_1.id = 10324 L2_1.alias = "Npc10324" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Xianqiandui" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10324Data = L2_1 L2_1 = {} L2_1.id = 10325 L2_1.alias = "Npc10325" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Xianqiandui2" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10325Data = L2_1 L2_1 = {} L2_1.id = 10326 L2_1.alias = "Npc10326" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Xianqiandui3" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10326Data = L2_1 L2_1 = {} L2_1.id = 2034 L2_1.alias = "Npc2034" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101109Gao" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2034Data = L2_1 L2_1 = {} L2_1.id = 2077 L2_1.alias = "Npc2077" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Pier" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2077Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.narratorId = 1101107 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryCut" L1_1.NarratorWithId1 = L2_1 L2_1 = {} L2_1.narratorId = 1101106 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryCut" L1_1.NarratorWithId2 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Route1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11011Route2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11011Route3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q11011Route4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q11011Route5" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.RoutePointsData1 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Route6" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11011Route7" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11011Route8" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.RoutePointsData2 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Route9" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q11011Route11" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q11011Route10" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.RoutePointsData3 = L2_1 L2_1 = {} L2_1.alias = "Q11011Trigger" L2_1.script = "Actor/Gadget/Q11011Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Challenge" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q11011Trigger2" L2_1.script = "Actor/Gadget/Q11011Trigger2" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Fight" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011Trigger2_ = L2_1 L2_1 = {} L2_1.alias = "Q11011Trigger3" L2_1.script = "Actor/Gadget/Q11011Trigger3" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011RouteTrigger" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011Trigger3_ = L2_1 L2_1 = {} L2_1.alias = "Q11011TriggerShan" L2_1.script = "Actor/Gadget/Q11011TriggerShan" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1101101Player" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011TriggerShan_ = L2_1 L2_1 = {} L2_1.alias = "Q11011TriggerMao" L2_1.script = "Actor/Gadget/Q11011TriggerMao" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Wanmintang" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011TriggerMao_ = L2_1 L2_1 = {} L2_1.alias = "Q11011TriggerPier" L2_1.script = "Actor/Gadget/Q11011TriggerPier" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Pier" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011TriggerPier_ = L2_1 L2_1 = {} L2_1.alias = "Q11011TriggerDao" L2_1.script = "Actor/Gadget/Q11011TriggerDao" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Gongzi1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011TriggerDao_ = L2_1 L2_1 = {} L2_1.alias = "Q11011TriggerYu" L2_1.script = "Actor/Gadget/Q11011TriggerYu" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11011Fight" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11011TriggerYu_ = L2_1 L0_1.Datas = L1_1 return L0_1