local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 10201 L0_1.ActorAlias = "10201" L1_1 = {} L1_1.q1020100 = 1020100 L1_1.q1020101 = 1020101 L1_1.q1020102 = 1020102 L1_1.q1020103 = 1020103 L1_1.q1020104 = 1020104 L1_1.q1020105 = 1020105 L1_1.q1020106 = 1020106 L1_1.q1020107 = 1020107 L1_1.q1020108 = 1020108 L1_1.q1020109 = 1020109 L1_1.q1020110 = 1020110 L1_1.q1020111 = 1020111 L1_1.q1020112 = 1020112 L1_1.q1020113 = 1020113 L1_1.q1020114 = 1020114 L1_1.q1020115 = 1020115 L1_1.q1020116 = 1020116 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 102010101 L3_1.audioEvtName = "" L3_1.duration = 2 L4_1 = {} L4_1.dialogID = 102010102 L4_1.audioEvtName = "" L4_1.duration = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story1 = L2_1 L0_1.NarratorData = L1_1 L1_1 = {} L1_1.Klee = "Npc10090" L1_1.KleeScript = "Actor/Npc/TempNPC" L1_1.KleeID = 10090 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201KleeSpawn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201KleeSpawn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201KleeSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201KleeSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q10201KleeSpawn3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q10201KleeSpawn3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir3 = L2_1 L0_1.KleeData = L1_1 L1_1 = {} L1_1.Abyss = "Npc10093" L1_1.AbyssScript = "Actor/Npc/TempNPC" L1_1.AbyssID = 10093 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q1020102AbyssSpawn6" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q1020102AbyssSpawn6" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.AbyssData = L1_1 L1_1 = {} L1_1.Npc = "Npc10091" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 10091 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute5" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute5" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute6" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos7 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute6" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir7 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute7" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos8 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssRoute7" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir8 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn4" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos9 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1020102AbyssSpawn4" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir9 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q1020102AbyssSpawn5" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos10 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20031 L5_1 = "Q1020102AbyssSpawn5" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir10 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201Chaseend" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos11 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q10201Chaseend" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir11 = L2_1 L0_1.NPCData = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1020102AbyssRoute1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1020102AbyssRoute2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q1020102AbyssSpawn2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.routeConfig = L2_1 L1_1.beFollowLen = 15 L1_1.beFollowFailed = 50 L0_1.RouteData1 = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1020102AbyssRoute3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1020102AbyssRoute4" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q1020102AbyssRoute5" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q1020102AbyssSpawn3" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.routeConfig = L2_1 L1_1.beFollowLen = 15 L1_1.beFollowFailed = 50 L0_1.RouteData2 = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1020102AbyssRoute6" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1020102AbyssRoute7" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.routeConfig = L2_1 L1_1.beFollowLen = 15 L1_1.beFollowFailed = 50 L0_1.RouteData3 = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1020102AbyssSpawn4" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q10201Chaseend" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.routeConfig = L2_1 L1_1.beFollowLen = 15 L1_1.beFollowFailed = 50 L0_1.RouteData4 = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 102010201 L3_1.audioEvtName = "" L3_1.duration = 6.9 L4_1 = {} L4_1.dialogID = 102010202 L4_1.audioEvtName = "" L4_1.duration = 8.0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story1 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 102010208 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 102010209 L4_1.audioEvtName = "" L4_1.duration = 1.87 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story2 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 102010203 L3_1.audioEvtName = "" L3_1.duration = 5.24 L4_1 = {} L4_1.dialogID = 102010204 L4_1.audioEvtName = "" L4_1.duration = 6.87 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story3 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 102010205 L3_1.audioEvtName = "" L3_1.duration = 4.8 L2_1[1] = L3_1 L1_1.Story4 = L2_1 L0_1.NarratorData = L1_1 L1_1 = {} L1_1.narratorId = 1020102 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.NarratorData2 = L1_1 return L0_1