local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 10113 L0_1.ActorAlias = "10113" L1_1 = {} L1_1.q1011301 = 1011301 L1_1.q1011302 = 1011302 L1_1.q1011303 = 1011303 L1_1.q1011304 = 1011304 L1_1.q1011305 = 1011305 L1_1.q1011306 = 1011306 L1_1.q1011307 = 1011307 L1_1.q1011308 = 1011308 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.alias = "Q10113Trigger" L1_1.script = "Actor/Gadget/Q10113Trigger" L1_1.id = 70900002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q1011301Stanley" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q1011301Stanley" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.dir = L2_1 L0_1.TriggerData = L1_1 L1_1 = {} L1_1.alias = "Npc141301" L1_1.script = "Actor/Npc/TempNPC" L1_1.id = 141301 L0_1.JackData = L1_1 L1_1 = {} L1_1.alias = "Paimon" L1_1.script = "Actor/Quest/Q352/Paimon" L1_1.id = 1005 L0_1.PaimonData = L1_1 return L0_1