local L0_1, L1_1 L0_1 = {} L0_1.SwitchGroup = 0 L0_1.StateGroup = 1 GameSyncGroupType = L0_1 L0_1 = {} L0_1.Never = 0 L0_1.ExitStage = 1 L0_1.Cooldown = 2 SoundBankUnloadPolicy = L0_1 L0_1 = {} L0_1.Play = 0 L0_1.Stop = 1 L0_1.StopAll = 2 L0_1.SetState = 3 L0_1.SetSwitch = 4 L0_1.Trigger = 5 L0_1.SetGameParameter = 6 L0_1.ResetGameParameter = 7 L0_1.PostEvent = 8 L0_1.Other = 9 AudioEventActionType = L0_1