local L0_1, L1_1 L0_1 = {} L0_1.Base = 0 L0_1.PC = 1 L0_1.Mobile = 2 SECTR_PlatformType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.City = 1 L0_1.Navmesh = 2 SECTR_SectorType = L0_1 L0_1 = {} L0_1.Persistence = 0 L0_1.Terrain = 1 L0_1.StaticModel = 2 L0_1.StoneModel = 3 L0_1.DynamicModel = 4 L0_1.Navmesh = 5 L0_1.Collider = 6 L0_1.VeryHighModel = 7 L0_1.TerrainGrass = 8 L0_1.TreeModel = 9 L0_1.WaterTile = 10 L0_1.FogTexture = 11 SECTR_LayerType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Terrain = 1 L0_1.LOD = 2 L0_1.VO = 3 L0_1.Other = 4 L0_1.TerrainGrass = 5 L0_1.WaterTile = 6 L0_1.Navmesh = 7 L0_1.Occlusion = 8 L0_1.Particle = 9 L0_1.FogTexture = 10 L0_1.HLOD = 11 L0_1.LimitRegion = 12 SECTR_StreamObjectType = L0_1