local L0_1, L1_1 L0_1 = {} L0_1.INVALID = 0 L0_1.BASE_ENTITY = 1 L0_1.NPC_ACTOR = 2 L0_1.QUEST_ACTOR = 3 L0_1.GLOBAL_ACTOR = 4 L0_1.GADGET_ACTOR = 5 L0_1.SUB_GLOBAL_ACTOR = 6 L0_1.CUTSCENE_ACTOR = 7 L0_1.INTERACTION_ACTOR = 8 L0_1.NPCGLOBAL_ACTOR = 9 ActorType = L0_1 L0_1 = {} L0_1.MOVE_TASK_ID = 0 L0_1.NARRATOR_TASK_ID = 1 L0_1.LOCK_TASK_ID = 2 L0_1.THREAD_TASK_ID = 3 L0_1.TRANSMIT_BTN_ID = 4 L0_1.FORCE_WALK_ID = 5 L0_1.STEER_TO_AUTONOMY_ID = 6 L0_1.HOME_TASK_ID = 7 L0_1.SAFE_CIRCLE = 8 L0_1.NPC_FOLLOW_PLAYER_ID = 9 L0_1.WARNING_TASK_ID = 10 TaskID = L0_1 L0_1 = {} L0_1.ENTER = 0 L0_1.BTN = 1 L0_1.EXIT = 2 InterTimingType = L0_1 L0_1 = {} L0_1.SINGLE = 0 L0_1.ALL = 1 ActorEvtTargetType = L0_1 L0_1 = {} L0_1.NONE = 0 L0_1.QUEST = 1 ActorEventSource = L0_1 L0_1 = {} L0_1.ClearSky = 0 L0_1.Cloudy = 1 L0_1.Foggy = 2 L0_1.Rain = 3 L0_1.Snow = 4 L0_1.Storm = 5 WeatherType = L0_1 L0_1 = {} L0_1.NORMAL = 0 L0_1.MOVE = 1 L0_1.THREAT = 2 L0_1.FREE_STYLE = 3 L0_1.LIMIT_REGION = 4 L0_1.BTN_TRANS = 5 L0_1.STEER = 6 L0_1.SPEECH_BUBBLE = 7 L0_1.FORCE_WALK = 8 L0_1.HOME = 9 L0_1.SAFE_CIRCLE = 10 L0_1.NPC_FOLLOW_PLAYER = 11 LuaTaskType = L0_1 L0_1 = {} L0_1.ING = 0 L0_1.WAITING = 1 L0_1.TRANS = 2 L0_1.PRE_FAILED = 3 L0_1.FAILED = 4 L0_1.SUCCESS = 5 BeFollowState = L0_1 L0_1 = {} L0_1.ING = 0 L0_1.PAUSING = 1 NarratorState = L0_1 L0_1 = {} L0_1.INVALID = -1 L0_1.ACCEPTED = 0 L0_1.UPDATED = 1 L0_1.FINISHED = 2 L0_1.FAILED = 3 QState = L0_1 L0_1 = {} L0_1.EULER = 0 L0_1.EULER_XZ = 1 DistType = L0_1