local L0_1, L1_1 L0_1 = {} L0_1.None = 0 L0_1.Take = 1 L0_1.Put = 2 EquipInSlotType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.SwordOneHand = 1 L0_1.CrossBow = 2 L0_1.SmallShield = 3 L0_1.Spear = 4 L0_1.Catalyst = 5 L0_1.Bow = 6 L0_1.Claymore = 7 L0_1.Pole = 8 EquipEntityType = L0_1