local L0_1, L1_1 L0_1 = {} L0_1.Both = 0 L0_1.Current = 1 L0_1.OffStage = 2 AvatarStageType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.HP = 1 L0_1.ExpGain = 2 L0_1.ChestOpen = 3 L0_1.QuestFinish = 4 L0_1.PickItem = 5 OnEventType = L0_1 L0_1 = {} L0_1.Charging = 0 L0_1.Full = 1 L0_1.Elapsing = 2 ChargeStateType = L0_1 L0_1 = {} L0_1.Idle = 0 L0_1.ResetGlobalValue = 1 AddActionType = L0_1 L0_1 = {} L0_1.FollowOwnner = 0 L0_1.SizeByTime = 1 ChangeFieldType = L0_1 L0_1 = {} L0_1.Area = 0 L0_1.Weather = 1 L0_1.Skill = 2 TriggerWeatherType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.HasAttackLanded = 1 L0_1.RejectAll = 255 RejectEventType = L0_1 L0_1 = {} L0_1.Max = 0 L0_1.Min = 1 L0_1.Sum = 2 AttackCostType = L0_1 L0_1 = {} L0_1.OnlyOriginOwner = 0 L0_1.OnlySubOwner = 1 L0_1.BothOwner = 2 CreateGadgetMixinType = L0_1 L0_1 = {} L0_1.ElementReaction = 0 L0_1.ElementReactionByWater = 1 L0_1.ElementReactionByGrass = 2 L0_1.ElementReactionByBush = 3 L0_1.AttackLanded = 4 L0_1.DoSkillSuccNomalAttack = 5 L0_1.DoSkillSuccElementalArt = 6 L0_1.DoSkillSuccElementalBurst = 7 L0_1.ElementShieldAdd = 8 L0_1.GlobalSubShieldAdd = 9 L0_1.ListenAbilityAction = 10 L0_1.LocalAvatarHPChange = 11 L0_1.GetFirstWindBullet = 12 L0_1.GetSecondWindBullet = 13 L0_1.SpawnWindFieldByWindBullet = 14 WatcherSystemMixinType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.LocalAvatar = 1 L0_1.Team = 2 WatcherSystemListenType = L0_1