local L0_1, L1_1 L0_1 = {} L0_1.TOWER_COND_NONE = 0 L0_1.TOWER_COND_FINISH_TIME_LESS_THAN = 1 L0_1.TOWER_COND_LEFT_HP_GREATER_THAN = 2 L0_1.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN = 3 TowerCondType = L0_1 L0_1 = {} L0_1.TOWER_BUFF_LASTING_NONE = 0 L0_1.TOWER_BUFF_LASTING_FLOOR = 1 L0_1.TOWER_BUFF_LASTING_IMMEDIATE = 2 L0_1.TOWER_BUFF_LASTING_LEVEL = 3 TowerBuffLastingType = L0_1