local L0_1, L1_1 L0_1 = {} L0_1.MONSTER_RARITY_NONE = 0 L0_1.MONSTER_RARITY_SMALL_MONSTER = 1 L0_1.MONSTER_RARITY_ELITE_MONSTER = 2 L0_1.MONSTER_RARITY_BOSS_MONSTER = 3 L0_1.MONSTER_RARITY_BIG_BOSS_MONSTER = 4 L0_1.MONSTER_RARITY_SMALL_ENV_ANIMAL = 5 MonsterRarityType = L0_1