local L0_1, L1_1 L0_1 = {} L0_1.AfterUnlock = 0 L0_1.NerverCreate = 1 L0_1.ExtraConditions = 2 InvestigationMonsterMapMarkCreateType = L0_1 L0_1 = {} L0_1.Invalid = 0 L0_1.PlayerLevelGE = 1 InvestigationMonsterMapMarkCreateConditionType = L0_1