local L0_1, L1_1 L0_1 = {} L0_1.EQUIP_SLOT_NONE = 0 L0_1.EQUIP_SLOT_WEAPON = 1 L0_1.EQUIP_SLOT_BRACER = 2 L0_1.EQUIP_SLOT_DRESS = 3 L0_1.EQUIP_SLOT_SHOES = 4 L0_1.EQUIP_SLOT_RING = 5 L0_1.EQUIP_SLOT_NECKLACE = 6 EquipSlotType = L0_1 L0_1 = {} L0_1.AFFIX_NONE = 0 L0_1.AFFIX_ADD_ATTACK = 1 L0_1.AFFIX_ADD_ATTACK_PERCENT = 2 L0_1.AFFIX_ADD_DEFENSE = 3 L0_1.AFFIX_ADD_DEFENSE_PERCENT = 4 L0_1.AFFIX_ADD_MAX_HP = 5 L0_1.AFFIX_ADD_MAX_HP_PERCENT = 6 L0_1.AFFIX_ADD_MAX_STAMINA = 7 L0_1.AFFIX_ADD_MAX_STAMINA_PERCENT = 8 L0_1.AFFIX_ADD_STRIKE_PERCENT = 9 L0_1.AFFIX_ADD_ANTI_STRIKE_PERCENT = 10 L0_1.AFFIX_ADD_STRIKE_HURT_PERCENT = 11 L0_1.AFFIX_ADD_NO_PROP_HURT_PERCENT = 12 L0_1.AFFIX_SUB_NO_PROP_HURT_PERCENT = 13 L0_1.AFFIX_ADD_FIRE_HURT_PERCENT = 14 L0_1.AFFIX_SUB_FIRE_HURT_PERCENT = 15 L0_1.AFFIX_ADD_WATER_HURT_PERCENT = 16 L0_1.AFFIX_SUB_WATER_HURT_PERCENT = 17 L0_1.AFFIX_ADD_GRASS_HURT_PERCENT = 18 L0_1.AFFIX_SUB_GRASS_HURT_PERCENT = 19 L0_1.AFFIX_ADD_ELEC_HURT_PERCENT = 20 L0_1.AFFIX_SUB_ELEC_HURT_PERCENT = 21 L0_1.AFFIX_ADD_WIND_HURT_PERCENT = 22 L0_1.AFFIX_SUB_WIND_HURT_PERCENT = 23 L0_1.AFFIX_SUB_SKILL_CD_PERCENT = 24 L0_1.AFFIX_HP_RECOVER_PER_SECOND = 25 L0_1.AFFIX_ADD_SPEED_PERCENT = 26 AffixEffect = L0_1