local L0_1, L1_1 L0_1 = {} L0_1.DUNGEON_ENTRY_CONDITION_NONE = 0 L0_1.DUNGEON_ENTRY_CONDITION_LEVEL = 1 L0_1.DUNGEON_ENTRY_CONDITION_QUEST = 2 DungeonEntrySatisfiedConditionType = L0_1 L0_1 = {} L0_1.DUNGEN_ENTRY_TYPE_NONE = 0 L0_1.DUNGEN_ENTRY_TYPE_AVATAR_EXP = 1 L0_1.DUNGEN_ENTRY_TYPE_WEAPON_PROMOTE = 2 L0_1.DUNGEN_ENTRY_TYPE_AVATAR_TALENT = 3 L0_1.DUNGEN_ENTRY_TYPE_RELIQUARY = 4 L0_1.DUNGEN_ENTRY_TYPE_SCOIN = 5 L0_1.DUNGEON_ENTRY_TYPE_OBSCURAE = 6 L0_1.DUNGEON_ENTRY_TYPE_NORMAL = 7 DungunEntryType = L0_1