local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72268" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72268" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7226808 L1_2["7226808"] = L2_2 L2_2 = A0_2.OnSubStart7226809 L1_2["7226809"] = L2_2 L2_2 = A0_2.OnSubStart7226801 L1_2["7226801"] = L2_2 L2_2 = A0_2.OnSubStart7226802 L1_2["7226802"] = L2_2 L2_2 = A0_2.OnSubStart7226803 L1_2["7226803"] = L2_2 L2_2 = A0_2.OnSubStart7226804 L1_2["7226804"] = L2_2 L2_2 = A0_2.OnSubStart7226805 L1_2["7226805"] = L2_2 L2_2 = A0_2.OnSubStart7226806 L1_2["7226806"] = L2_2 L2_2 = A0_2.OnSubStart7226807 L1_2["7226807"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7226808 L1_2["7226808"] = L2_2 L2_2 = A0_2.OnSubFinish7226809 L1_2["7226809"] = L2_2 L2_2 = A0_2.OnSubFinish7226801 L1_2["7226801"] = L2_2 L2_2 = A0_2.OnSubFinish7226802 L1_2["7226802"] = L2_2 L2_2 = A0_2.OnSubFinish7226803 L1_2["7226803"] = L2_2 L2_2 = A0_2.OnSubFinish7226804 L1_2["7226804"] = L2_2 L2_2 = A0_2.OnSubFinish7226805 L1_2["7226805"] = L2_2 L2_2 = A0_2.OnSubFinish7226806 L1_2["7226806"] = L2_2 L2_2 = A0_2.OnSubFinish7226807 L1_2["7226807"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L7_1 function L7_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A1_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroyWithDither L6_2 = false L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = A1_2 L4_3 = A2_2 L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.NpcDestroyWithDither = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7226808" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7226808Trigger" L5_2 = "Actor/Gadget/Q7226808Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 698.6118 L8_2.y = 240.8 L8_2.z = 549.3121 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7226808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226808" L2_2(L3_2) end L1_1.OnSubFinish7226808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7226809" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7226809Trigger" L5_2 = "Actor/Gadget/Q7226809Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 698.9225 L8_2.y = 320.7158 L8_2.z = 549.1904 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7226809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226809" L2_2(L3_2) end L1_1.OnSubFinish7226809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7226801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.NPC20495Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7226801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7226801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20495Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 0.5 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish7226801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7226802" L2_2(L3_2) end L1_1.OnSubStart7226802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226802" L2_2(L3_2) end L1_1.OnSubFinish7226802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7226803" L2_2(L3_2) end L1_1.OnSubStart7226803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226803" L2_2(L3_2) end L1_1.OnSubFinish7226803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7226804" L2_2(L3_2) end L1_1.OnSubStart7226804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226804" L2_2(L3_2) end L1_1.OnSubFinish7226804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7226805" L2_2(L3_2) end L1_1.OnSubStart7226805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226805" L2_2(L3_2) end L1_1.OnSubFinish7226805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7226806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.NPC20495Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7226806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7226806" L2_2(L3_2) end L1_1.OnSubFinish7226806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7226807" L2_2(L3_2) end L1_1.OnSubStart7226807 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7226807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithDither L4_2 = L6_1.NPC20495Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217705" L4_3 = nil L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7226807 = L7_1 return L1_1