local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72229" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72229" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Datas L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7222905 L1_2["7222905"] = L2_2 L2_2 = A0_2.OnSubStart7222903 L1_2["7222903"] = L2_2 L2_2 = A0_2.OnSubStart7222902 L1_2["7222902"] = L2_2 L2_2 = A0_2.OnSubStart7222904 L1_2["7222904"] = L2_2 L2_2 = A0_2.OnSubStart7222901 L1_2["7222901"] = L2_2 L2_2 = A0_2.OnSubStart7222906 L1_2["7222906"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7222905 L1_2["7222905"] = L2_2 L2_2 = A0_2.OnSubFinish7222903 L1_2["7222903"] = L2_2 L2_2 = A0_2.OnSubFinish7222902 L1_2["7222902"] = L2_2 L2_2 = A0_2.OnSubFinish7222904 L1_2["7222904"] = L2_2 L2_2 = A0_2.OnSubFinish7222901 L1_2["7222901"] = L2_2 L2_2 = A0_2.OnSubFinish7222906 L1_2["7222906"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7222905 L1_2["7222905"] = L2_2 L2_2 = A0_2.OnSubFailed7222903 L1_2["7222903"] = L2_2 L2_2 = A0_2.OnSubFailed7222902 L1_2["7222902"] = L2_2 L2_2 = A0_2.OnSubFailed7222904 L1_2["7222904"] = L2_2 L2_2 = A0_2.OnSubFailed7222901 L1_2["7222901"] = L2_2 L2_2 = A0_2.OnSubFailed7222906 L1_2["7222906"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7222905" L2_2(L3_2) end L1_1.OnSubStart7222905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7222905" L2_2(L3_2) end L1_1.OnSubFinish7222905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222905" L2_2(L3_2) end L1_1.OnSubFailed7222905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7222903" L2_2(L3_2) end L1_1.OnSubStart7222903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7222903" L2_2(L3_2) end L1_1.OnSubFinish7222903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222903" L2_2(L3_2) end L1_1.OnSubFailed7222903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7222902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217204" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7222902 L1_3(L2_3, L3_3, L4_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7222902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7222902" L2_2(L3_2) end L1_1.OnSubFinish7222902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222902" L2_2(L3_2) end L1_1.OnSubFailed7222902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7222904" L2_2(L3_2) end L1_1.OnSubStart7222904 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7222904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L6_1.Reminder_Ball L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7222904 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222904" L2_2(L3_2) end L1_1.OnSubFailed7222904 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7222901" L2_2(L3_2) end L1_1.OnSubStart7222901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7222901" L2_2(L3_2) end L1_1.OnSubFinish7222901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222901" L2_2(L3_2) end L1_1.OnSubFailed7222901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7222906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217213" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7222906 L1_3(L2_3, L3_3, L4_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7222906 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7222906" L2_2(L3_2) end L1_1.OnSubFinish7222906 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7222906" L2_2(L3_2) end L1_1.OnSubFailed7222906 = L7_1 return L1_1