local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72177" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72177" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7217702 L1_2["7217702"] = L2_2 L2_2 = A0_2.OnSubStart7217703 L1_2["7217703"] = L2_2 L2_2 = A0_2.OnSubStart7217710 L1_2["7217710"] = L2_2 L2_2 = A0_2.OnSubStart7217711 L1_2["7217711"] = L2_2 L2_2 = A0_2.OnSubStart7217756 L1_2["7217756"] = L2_2 L2_2 = A0_2.OnSubStart7217704 L1_2["7217704"] = L2_2 L2_2 = A0_2.OnSubStart7217743 L1_2["7217743"] = L2_2 L2_2 = A0_2.OnSubStart7217705 L1_2["7217705"] = L2_2 L2_2 = A0_2.OnSubStart7217706 L1_2["7217706"] = L2_2 L2_2 = A0_2.OnSubStart7217738 L1_2["7217738"] = L2_2 L2_2 = A0_2.OnSubStart7217739 L1_2["7217739"] = L2_2 L2_2 = A0_2.OnSubStart7217707 L1_2["7217707"] = L2_2 L2_2 = A0_2.OnSubStart7217721 L1_2["7217721"] = L2_2 L2_2 = A0_2.OnSubStart7217755 L1_2["7217755"] = L2_2 L2_2 = A0_2.OnSubStart7217751 L1_2["7217751"] = L2_2 L2_2 = A0_2.OnSubStart7217752 L1_2["7217752"] = L2_2 L2_2 = A0_2.OnSubStart7217753 L1_2["7217753"] = L2_2 L2_2 = A0_2.OnSubStart7217754 L1_2["7217754"] = L2_2 L2_2 = A0_2.OnSubStart7217709 L1_2["7217709"] = L2_2 L2_2 = A0_2.OnSubStart7217712 L1_2["7217712"] = L2_2 L2_2 = A0_2.OnSubStart7217714 L1_2["7217714"] = L2_2 L2_2 = A0_2.OnSubStart7217713 L1_2["7217713"] = L2_2 L2_2 = A0_2.OnSubStart7217715 L1_2["7217715"] = L2_2 L2_2 = A0_2.OnSubStart7217746 L1_2["7217746"] = L2_2 L2_2 = A0_2.OnSubStart7217716 L1_2["7217716"] = L2_2 L2_2 = A0_2.OnSubStart7217717 L1_2["7217717"] = L2_2 L2_2 = A0_2.OnSubStart7217718 L1_2["7217718"] = L2_2 L2_2 = A0_2.OnSubStart7217719 L1_2["7217719"] = L2_2 L2_2 = A0_2.OnSubStart7217728 L1_2["7217728"] = L2_2 L2_2 = A0_2.OnSubStart7217722 L1_2["7217722"] = L2_2 L2_2 = A0_2.OnSubStart7217740 L1_2["7217740"] = L2_2 L2_2 = A0_2.OnSubStart7217741 L1_2["7217741"] = L2_2 L2_2 = A0_2.OnSubStart7217747 L1_2["7217747"] = L2_2 L2_2 = A0_2.OnSubStart7217732 L1_2["7217732"] = L2_2 L2_2 = A0_2.OnSubStart7217733 L1_2["7217733"] = L2_2 L2_2 = A0_2.OnSubStart7217734 L1_2["7217734"] = L2_2 L2_2 = A0_2.OnSubStart7217748 L1_2["7217748"] = L2_2 L2_2 = A0_2.OnSubStart7217735 L1_2["7217735"] = L2_2 L2_2 = A0_2.OnSubStart7217736 L1_2["7217736"] = L2_2 L2_2 = A0_2.OnSubStart7217737 L1_2["7217737"] = L2_2 L2_2 = A0_2.OnSubStart7217744 L1_2["7217744"] = L2_2 L2_2 = A0_2.OnSubStart7217749 L1_2["7217749"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7217702 L1_2["7217702"] = L2_2 L2_2 = A0_2.OnSubFinish7217703 L1_2["7217703"] = L2_2 L2_2 = A0_2.OnSubFinish7217710 L1_2["7217710"] = L2_2 L2_2 = A0_2.OnSubFinish7217711 L1_2["7217711"] = L2_2 L2_2 = A0_2.OnSubFinish7217756 L1_2["7217756"] = L2_2 L2_2 = A0_2.OnSubFinish7217704 L1_2["7217704"] = L2_2 L2_2 = A0_2.OnSubFinish7217743 L1_2["7217743"] = L2_2 L2_2 = A0_2.OnSubFinish7217705 L1_2["7217705"] = L2_2 L2_2 = A0_2.OnSubFinish7217706 L1_2["7217706"] = L2_2 L2_2 = A0_2.OnSubFinish7217738 L1_2["7217738"] = L2_2 L2_2 = A0_2.OnSubFinish7217739 L1_2["7217739"] = L2_2 L2_2 = A0_2.OnSubFinish7217707 L1_2["7217707"] = L2_2 L2_2 = A0_2.OnSubFinish7217721 L1_2["7217721"] = L2_2 L2_2 = A0_2.OnSubFinish7217755 L1_2["7217755"] = L2_2 L2_2 = A0_2.OnSubFinish7217751 L1_2["7217751"] = L2_2 L2_2 = A0_2.OnSubFinish7217752 L1_2["7217752"] = L2_2 L2_2 = A0_2.OnSubFinish7217753 L1_2["7217753"] = L2_2 L2_2 = A0_2.OnSubFinish7217754 L1_2["7217754"] = L2_2 L2_2 = A0_2.OnSubFinish7217709 L1_2["7217709"] = L2_2 L2_2 = A0_2.OnSubFinish7217712 L1_2["7217712"] = L2_2 L2_2 = A0_2.OnSubFinish7217714 L1_2["7217714"] = L2_2 L2_2 = A0_2.OnSubFinish7217713 L1_2["7217713"] = L2_2 L2_2 = A0_2.OnSubFinish7217715 L1_2["7217715"] = L2_2 L2_2 = A0_2.OnSubFinish7217746 L1_2["7217746"] = L2_2 L2_2 = A0_2.OnSubFinish7217716 L1_2["7217716"] = L2_2 L2_2 = A0_2.OnSubFinish7217717 L1_2["7217717"] = L2_2 L2_2 = A0_2.OnSubFinish7217718 L1_2["7217718"] = L2_2 L2_2 = A0_2.OnSubFinish7217719 L1_2["7217719"] = L2_2 L2_2 = A0_2.OnSubFinish7217728 L1_2["7217728"] = L2_2 L2_2 = A0_2.OnSubFinish7217722 L1_2["7217722"] = L2_2 L2_2 = A0_2.OnSubFinish7217740 L1_2["7217740"] = L2_2 L2_2 = A0_2.OnSubFinish7217741 L1_2["7217741"] = L2_2 L2_2 = A0_2.OnSubFinish7217747 L1_2["7217747"] = L2_2 L2_2 = A0_2.OnSubFinish7217732 L1_2["7217732"] = L2_2 L2_2 = A0_2.OnSubFinish7217733 L1_2["7217733"] = L2_2 L2_2 = A0_2.OnSubFinish7217734 L1_2["7217734"] = L2_2 L2_2 = A0_2.OnSubFinish7217748 L1_2["7217748"] = L2_2 L2_2 = A0_2.OnSubFinish7217735 L1_2["7217735"] = L2_2 L2_2 = A0_2.OnSubFinish7217736 L1_2["7217736"] = L2_2 L2_2 = A0_2.OnSubFinish7217737 L1_2["7217737"] = L2_2 L2_2 = A0_2.OnSubFinish7217744 L1_2["7217744"] = L2_2 L2_2 = A0_2.OnSubFinish7217749 L1_2["7217749"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7217702 L1_2["7217702"] = L2_2 L2_2 = A0_2.OnSubFailed7217703 L1_2["7217703"] = L2_2 L2_2 = A0_2.OnSubFailed7217710 L1_2["7217710"] = L2_2 L2_2 = A0_2.OnSubFailed7217711 L1_2["7217711"] = L2_2 L2_2 = A0_2.OnSubFailed7217756 L1_2["7217756"] = L2_2 L2_2 = A0_2.OnSubFailed7217704 L1_2["7217704"] = L2_2 L2_2 = A0_2.OnSubFailed7217743 L1_2["7217743"] = L2_2 L2_2 = A0_2.OnSubFailed7217705 L1_2["7217705"] = L2_2 L2_2 = A0_2.OnSubFailed7217706 L1_2["7217706"] = L2_2 L2_2 = A0_2.OnSubFailed7217738 L1_2["7217738"] = L2_2 L2_2 = A0_2.OnSubFailed7217739 L1_2["7217739"] = L2_2 L2_2 = A0_2.OnSubFailed7217707 L1_2["7217707"] = L2_2 L2_2 = A0_2.OnSubFailed7217721 L1_2["7217721"] = L2_2 L2_2 = A0_2.OnSubFailed7217755 L1_2["7217755"] = L2_2 L2_2 = A0_2.OnSubFailed7217751 L1_2["7217751"] = L2_2 L2_2 = A0_2.OnSubFailed7217752 L1_2["7217752"] = L2_2 L2_2 = A0_2.OnSubFailed7217753 L1_2["7217753"] = L2_2 L2_2 = A0_2.OnSubFailed7217754 L1_2["7217754"] = L2_2 L2_2 = A0_2.OnSubFailed7217709 L1_2["7217709"] = L2_2 L2_2 = A0_2.OnSubFailed7217712 L1_2["7217712"] = L2_2 L2_2 = A0_2.OnSubFailed7217714 L1_2["7217714"] = L2_2 L2_2 = A0_2.OnSubFailed7217713 L1_2["7217713"] = L2_2 L2_2 = A0_2.OnSubFailed7217715 L1_2["7217715"] = L2_2 L2_2 = A0_2.OnSubFailed7217746 L1_2["7217746"] = L2_2 L2_2 = A0_2.OnSubFailed7217716 L1_2["7217716"] = L2_2 L2_2 = A0_2.OnSubFailed7217717 L1_2["7217717"] = L2_2 L2_2 = A0_2.OnSubFailed7217718 L1_2["7217718"] = L2_2 L2_2 = A0_2.OnSubFailed7217719 L1_2["7217719"] = L2_2 L2_2 = A0_2.OnSubFailed7217728 L1_2["7217728"] = L2_2 L2_2 = A0_2.OnSubFailed7217722 L1_2["7217722"] = L2_2 L2_2 = A0_2.OnSubFailed7217740 L1_2["7217740"] = L2_2 L2_2 = A0_2.OnSubFailed7217741 L1_2["7217741"] = L2_2 L2_2 = A0_2.OnSubFailed7217747 L1_2["7217747"] = L2_2 L2_2 = A0_2.OnSubFailed7217732 L1_2["7217732"] = L2_2 L2_2 = A0_2.OnSubFailed7217733 L1_2["7217733"] = L2_2 L2_2 = A0_2.OnSubFailed7217734 L1_2["7217734"] = L2_2 L2_2 = A0_2.OnSubFailed7217748 L1_2["7217748"] = L2_2 L2_2 = A0_2.OnSubFailed7217735 L1_2["7217735"] = L2_2 L2_2 = A0_2.OnSubFailed7217736 L1_2["7217736"] = L2_2 L2_2 = A0_2.OnSubFailed7217737 L1_2["7217737"] = L2_2 L2_2 = A0_2.OnSubFailed7217744 L1_2["7217744"] = L2_2 L2_2 = A0_2.OnSubFailed7217749 L1_2["7217749"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_WQ72177_01" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7217741 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L3_2 = -0.05 L4_2 = 1 L5_2 = L1_2.x L6_2 = L2_2.x L6_2 = L6_2 * L3_2 L5_2 = L5_2 + L6_2 L1_2.x = L5_2 L5_2 = L1_2.z L6_2 = L2_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L1_2.z = L5_2 L5_2 = print L6_2 = L2_2.x L7_2 = "," L8_2 = L2_2.y L9_2 = "," L10_2 = L2_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2 L6_2 = L5_2.x L6_2 = L6_2 * -0.1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7217708 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 1 L11_2 = L1_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.SummonPaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L1_1.VanishPaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217723" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217723 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217723 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217733" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.NPC20340Data L3_2 = L3_2.alias L4_2 = 5 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217733 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217733 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217712" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217712 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217712 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217735" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217735 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217735 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217741" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217741 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217741 = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "RequestInteraction7217714" L1_2(L2_2) end L1_1.RequestInteraction7217714 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest7217746" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7217746 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest7217746 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217702" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217702Trigger_04_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217702Trigger_04_ L5_2 = L5_2.script L6_2 = L7_1.Q7217702Trigger_04_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217702Trigger_04_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217702Trigger_04_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217702" L2_2(L3_2) end L1_1.OnSubFinish7217702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217702" L2_2(L3_2) end L1_1.OnSubFailed7217702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20339Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217703Trigger_05_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217703Trigger_05_ L5_2 = L5_2.script L6_2 = L7_1.Q7217703Trigger_05_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217703Trigger_05_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217703Trigger_05_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217710_ActiveGurdian L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217703" L2_2(L3_2) end L1_1.OnSubFailed7217703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217710" L2_2(L3_2) end L1_1.OnSubStart7217710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217710" L2_2(L3_2) end L1_1.OnSubFinish7217710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217710" L2_2(L3_2) end L1_1.OnSubFailed7217710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217711" L2_2(L3_2) end L1_1.OnSubStart7217711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217711" L2_2(L3_2) end L1_1.OnSubFinish7217711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217711" L2_2(L3_2) end L1_1.OnSubFailed7217711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217756" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217756Trigger_08_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217756Trigger_08_ L5_2 = L5_2.script L6_2 = L7_1.Q7217756Trigger_08_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217756Trigger_08_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217756Trigger_08_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217756 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217756" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217756 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217756 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217756" L2_2(L3_2) end L1_1.OnSubFailed7217756 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217704" L2_2(L3_2) end L1_1.OnSubStart7217704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217704" L2_2(L3_2) end L1_1.OnSubFinish7217704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217704" L2_2(L3_2) end L1_1.OnSubFailed7217704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217743" L2_2(L3_2) end L1_1.OnSubStart7217743 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217743" L2_2(L3_2) end L1_1.OnSubFinish7217743 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217743" L2_2(L3_2) end L1_1.OnSubFailed7217743 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217705" L2_2(L3_2) end L1_1.OnSubStart7217705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217705" L2_2(L3_2) end L1_1.OnSubFinish7217705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217705" L2_2(L3_2) end L1_1.OnSubFailed7217705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217706" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217706Trigger_11_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217706Trigger_11_ L5_2 = L5_2.script L6_2 = L7_1.Q7217706Trigger_11_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217706Trigger_11_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217706Trigger_11_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217738_PuzzleHint_01 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217706" L2_2(L3_2) end L1_1.OnSubFailed7217706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217738" L2_2(L3_2) end L1_1.OnSubStart7217738 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217738" L2_2(L3_2) end L1_1.OnSubFinish7217738 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217738" L2_2(L3_2) end L1_1.OnSubFailed7217738 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217739" L2_2(L3_2) end L1_1.OnSubStart7217739 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217739" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217707_GetOrb L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217739 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217739" L2_2(L3_2) end L1_1.OnSubFailed7217739 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217707" L2_2(L3_2) end L1_1.OnSubStart7217707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217707" L2_2(L3_2) end L1_1.OnSubFinish7217707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217707" L2_2(L3_2) end L1_1.OnSubFailed7217707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217721" L2_2(L3_2) end L1_1.OnSubStart7217721 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217721" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L7_1.NarratorTable_7217707_Paimon L4_3 = nil L5_3 = L6_1.PaimonData L5_3 = L5_3.alias L1_3(L2_3, L3_3, L4_3, L5_3) end L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217721 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217721" L2_2(L3_2) end L1_1.OnSubFailed7217721 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217755" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcById L2_3 = 7217755 L3_3 = L6_1.NPC20339Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217755Trigger_17_ L5_2 = L5_2.script L6_2 = L7_1.Q7217755Trigger_17_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217755Trigger_17_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217755Trigger_17_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217755 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217755" L2_2(L3_2) end L1_1.OnSubFinish7217755 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217755" L2_2(L3_2) end L1_1.OnSubFailed7217755 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217751" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217755Trigger_17_ L5_2 = L5_2.script L6_2 = L7_1.Q7217755Trigger_17_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217755Trigger_17_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217755Trigger_17_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217751Trigger_18_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217751Trigger_18_ L5_2 = L5_2.script L6_2 = L7_1.Q7217751Trigger_18_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217751Trigger_18_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217751Trigger_18_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217751 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217751" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217751 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed7217751" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217751Trigger_18_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed7217751 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217752" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217755Trigger_17_ L5_2 = L5_2.script L6_2 = L7_1.Q7217755Trigger_17_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217755Trigger_17_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217755Trigger_17_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217752Trigger_19_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217752Trigger_19_ L5_2 = L5_2.script L6_2 = L7_1.Q7217752Trigger_19_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217752Trigger_19_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217752Trigger_19_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217752 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217752" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217752 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed7217752" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217752Trigger_19_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed7217752 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217753" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217755Trigger_17_ L5_2 = L5_2.script L6_2 = L7_1.Q7217755Trigger_17_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217755Trigger_17_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217755Trigger_17_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217753Trigger_20_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217753Trigger_20_ L5_2 = L5_2.script L6_2 = L7_1.Q7217753Trigger_20_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217753Trigger_20_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217753Trigger_20_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217753 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217753" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217755Trigger_17_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217753 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed7217753" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q7217753Trigger_20_ L4_2 = L4_2.alias L5_2 = 5 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed7217753 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217754" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217754Trigger_21_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217754Trigger_21_ L5_2 = L5_2.script L6_2 = L7_1.Q7217754Trigger_21_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217754Trigger_21_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217754Trigger_21_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217754 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217754" L2_2(L3_2) end L1_1.OnSubFinish7217754 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217754" L2_2(L3_2) end L1_1.OnSubFailed7217754 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217709" L2_2(L3_2) end L1_1.OnSubStart7217709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217709" L2_2(L3_2) end L1_1.OnSubFinish7217709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217709" L2_2(L3_2) end L1_1.OnSubFailed7217709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217712" L2_2(L3_2) end L1_1.OnSubStart7217712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217712" L2_2(L3_2) end L1_1.OnSubFinish7217712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217712" L2_2(L3_2) end L1_1.OnSubFailed7217712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7217714" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20339Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q7217714Trigger_17_ L5_2 = L5_2.alias L6_2 = L7_1.Q7217714Trigger_17_ L6_2 = L6_2.script L7_2 = L7_1.Q7217714Trigger_17_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q7217714Trigger_17_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q7217714Trigger_17_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart7217714 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217714" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217714 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217714" L2_2(L3_2) end L1_1.OnSubFailed7217714 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217713" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcById L2_3 = 7217713 L3_3 = L6_1.NPC20339Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217713Trigger_19_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217713Trigger_19_ L5_2 = L5_2.script L6_2 = L7_1.Q7217713Trigger_19_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217713Trigger_19_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217713Trigger_19_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217713 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217713" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217713_ReachTowerCenter L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217713 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217713" L2_2(L3_2) end L1_1.OnSubFailed7217713 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217715" L2_2(L3_2) end L1_1.OnSubStart7217715 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217715" L2_2(L3_2) end L1_1.OnSubFinish7217715 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217715" L2_2(L3_2) end L1_1.OnSubFailed7217715 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7217746" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 12 L5_2 = A0_2.FinishQuest7217746 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217702" L5_2 = nil L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7217746 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217746" L2_2(L3_2) end L1_1.OnSubFinish7217746 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217746" L2_2(L3_2) end L1_1.OnSubFailed7217746 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcById L2_3 = 7217716 L3_3 = L6_1.NPC20340Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.CreateActorWithPos L2_3 = L7_1.Q7217716Trigger_20_ L2_3 = L2_3.alias L3_3 = L7_1.Q7217716Trigger_20_ L3_3 = L3_3.script L4_3 = L7_1.Q7217716Trigger_20_ L4_3 = L4_3.id L5_3 = 0 L6_3 = L7_1.Q7217716Trigger_20_ L6_3 = L6_3.point L6_3 = L6_3.pos L7_3 = L7_1.Q7217716Trigger_20_ L7_3 = L7_3.point L7_3 = L7_3.rot L8_3 = true L9_3 = false L10_3 = 5 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217716 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217716" L2_2(L3_2) end L1_1.OnSubFinish7217716 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217716" L2_2(L3_2) end L1_1.OnSubFailed7217716 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217717" L2_2(L3_2) end L1_1.OnSubStart7217717 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217717" L2_2(L3_2) end L1_1.OnSubFinish7217717 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217717" L2_2(L3_2) end L1_1.OnSubFailed7217717 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217718" L2_2(L3_2) end L1_1.OnSubStart7217718 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217718" L2_2(L3_2) end L1_1.OnSubFinish7217718 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217718" L2_2(L3_2) end L1_1.OnSubFailed7217718 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217719" L2_2(L3_2) end L1_1.OnSubStart7217719 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217719" L2_2(L3_2) end L1_1.OnSubFinish7217719 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217719" L2_2(L3_2) end L1_1.OnSubFailed7217719 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217728" L2_2(L3_2) end L1_1.OnSubStart7217728 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217728" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20339Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217728 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217728" L2_2(L3_2) end L1_1.OnSubFailed7217728 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217722" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20340Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217722 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217722" L2_2(L3_2) end L1_1.OnSubFinish7217722 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217722" L2_2(L3_2) end L1_1.OnSubFailed7217722 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217740" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217740Trigger_43_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217740Trigger_43_ L5_2 = L5_2.script L6_2 = L7_1.Q7217740Trigger_43_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217740Trigger_43_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217740Trigger_43_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217740 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217740" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20340Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217740 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217740" L2_2(L3_2) end L1_1.OnSubFailed7217740 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217741" L2_2(L3_2) end L1_1.OnSubStart7217741 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217741" L2_2(L3_2) end L1_1.OnSubFinish7217741 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217741" L2_2(L3_2) end L1_1.OnSubFailed7217741 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217747" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217747Trigger_40_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217747Trigger_40_ L5_2 = L5_2.script L6_2 = L7_1.Q7217747Trigger_40_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217747Trigger_40_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217747Trigger_40_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217747 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217747" L2_2(L3_2) end L1_1.OnSubFinish7217747 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217747" L2_2(L3_2) end L1_1.OnSubFailed7217747 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217732" L2_2(L3_2) end L1_1.OnSubStart7217732 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217732" L2_2(L3_2) end L1_1.OnSubFinish7217732 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217732" L2_2(L3_2) end L1_1.OnSubFailed7217732 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7217733" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217708" L5_2 = A0_2.FinishQuest7217733 L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7217733 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217733" L2_2(L3_2) end L1_1.OnSubFinish7217733 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217733" L2_2(L3_2) end L1_1.OnSubFailed7217733 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217734" L2_2(L3_2) end L1_1.OnSubStart7217734 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217734" L2_2(L3_2) end L1_1.OnSubFinish7217734 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217734" L2_2(L3_2) end L1_1.OnSubFailed7217734 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217748" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217748Trigger_44_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217748Trigger_44_ L5_2 = L5_2.script L6_2 = L7_1.Q7217748Trigger_44_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217748Trigger_44_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217748Trigger_44_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217748 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217748" L2_2(L3_2) end L1_1.OnSubFinish7217748 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217748" L2_2(L3_2) end L1_1.OnSubFailed7217748 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217735" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20339Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217735Trigger_46_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217735Trigger_46_ L5_2 = L5_2.script L6_2 = L7_1.Q7217735Trigger_46_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217735Trigger_46_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217735Trigger_46_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217735 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217735" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20339Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217735 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217735" L2_2(L3_2) end L1_1.OnSubFailed7217735 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217736" L2_2(L3_2) end L1_1.OnSubStart7217736 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217736" L2_2(L3_2) end L1_1.OnSubFinish7217736 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217736" L2_2(L3_2) end L1_1.OnSubFailed7217736 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217737" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20518Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7217737Trigger_49_ L4_2 = L4_2.alias L5_2 = L7_1.Q7217737Trigger_49_ L5_2 = L5_2.script L6_2 = L7_1.Q7217737Trigger_49_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7217737Trigger_49_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7217737Trigger_49_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217737 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217737" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20518Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217744_GetCoral L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217737 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217737" L2_2(L3_2) end L1_1.OnSubFailed7217737 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217744" L2_2(L3_2) end L1_1.OnSubStart7217744 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217744" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7217749_Return L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217744 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217744" L2_2(L3_2) end L1_1.OnSubFailed7217744 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217749" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3193Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217749 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217749" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3193Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217749 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217749" L2_2(L3_2) end L1_1.OnSubFailed7217749 = L8_1 return L1_1