local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72173" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72173" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7217316 L1_2["7217316"] = L2_2 L2_2 = A0_2.OnSubStart7217347 L1_2["7217347"] = L2_2 L2_2 = A0_2.OnSubStart7217349 L1_2["7217349"] = L2_2 L2_2 = A0_2.OnSubStart7217301 L1_2["7217301"] = L2_2 L2_2 = A0_2.OnSubStart7217321 L1_2["7217321"] = L2_2 L2_2 = A0_2.OnSubStart7217302 L1_2["7217302"] = L2_2 L2_2 = A0_2.OnSubStart7217346 L1_2["7217346"] = L2_2 L2_2 = A0_2.OnSubStart7217323 L1_2["7217323"] = L2_2 L2_2 = A0_2.OnSubStart7217326 L1_2["7217326"] = L2_2 L2_2 = A0_2.OnSubStart7217303 L1_2["7217303"] = L2_2 L2_2 = A0_2.OnSubStart7217329 L1_2["7217329"] = L2_2 L2_2 = A0_2.OnSubStart7217324 L1_2["7217324"] = L2_2 L2_2 = A0_2.OnSubStart7217304 L1_2["7217304"] = L2_2 L2_2 = A0_2.OnSubStart7217325 L1_2["7217325"] = L2_2 L2_2 = A0_2.OnSubStart7217327 L1_2["7217327"] = L2_2 L2_2 = A0_2.OnSubStart7217305 L1_2["7217305"] = L2_2 L2_2 = A0_2.OnSubStart7217330 L1_2["7217330"] = L2_2 L2_2 = A0_2.OnSubStart7217328 L1_2["7217328"] = L2_2 L2_2 = A0_2.OnSubStart7217306 L1_2["7217306"] = L2_2 L2_2 = A0_2.OnSubStart7217331 L1_2["7217331"] = L2_2 L2_2 = A0_2.OnSubStart7217332 L1_2["7217332"] = L2_2 L2_2 = A0_2.OnSubStart7217333 L1_2["7217333"] = L2_2 L2_2 = A0_2.OnSubStart7217334 L1_2["7217334"] = L2_2 L2_2 = A0_2.OnSubStart7217307 L1_2["7217307"] = L2_2 L2_2 = A0_2.OnSubStart7217335 L1_2["7217335"] = L2_2 L2_2 = A0_2.OnSubStart7217336 L1_2["7217336"] = L2_2 L2_2 = A0_2.OnSubStart7217308 L1_2["7217308"] = L2_2 L2_2 = A0_2.OnSubStart7217309 L1_2["7217309"] = L2_2 L2_2 = A0_2.OnSubStart7217310 L1_2["7217310"] = L2_2 L2_2 = A0_2.OnSubStart7217317 L1_2["7217317"] = L2_2 L2_2 = A0_2.OnSubStart7217337 L1_2["7217337"] = L2_2 L2_2 = A0_2.OnSubStart7217311 L1_2["7217311"] = L2_2 L2_2 = A0_2.OnSubStart7217338 L1_2["7217338"] = L2_2 L2_2 = A0_2.OnSubStart7217312 L1_2["7217312"] = L2_2 L2_2 = A0_2.OnSubStart7217339 L1_2["7217339"] = L2_2 L2_2 = A0_2.OnSubStart7217340 L1_2["7217340"] = L2_2 L2_2 = A0_2.OnSubStart7217341 L1_2["7217341"] = L2_2 L2_2 = A0_2.OnSubStart7217313 L1_2["7217313"] = L2_2 L2_2 = A0_2.OnSubStart7217342 L1_2["7217342"] = L2_2 L2_2 = A0_2.OnSubStart7217314 L1_2["7217314"] = L2_2 L2_2 = A0_2.OnSubStart7217350 L1_2["7217350"] = L2_2 L2_2 = A0_2.OnSubStart7217315 L1_2["7217315"] = L2_2 L2_2 = A0_2.OnSubStart7217343 L1_2["7217343"] = L2_2 L2_2 = A0_2.OnSubStart7217318 L1_2["7217318"] = L2_2 L2_2 = A0_2.OnSubStart7217344 L1_2["7217344"] = L2_2 L2_2 = A0_2.OnSubStart7217322 L1_2["7217322"] = L2_2 L2_2 = A0_2.OnSubStart7217348 L1_2["7217348"] = L2_2 L2_2 = A0_2.OnSubStart7217319 L1_2["7217319"] = L2_2 L2_2 = A0_2.OnSubStart7217320 L1_2["7217320"] = L2_2 L2_2 = A0_2.OnSubStart7217345 L1_2["7217345"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7217316 L1_2["7217316"] = L2_2 L2_2 = A0_2.OnSubFinish7217347 L1_2["7217347"] = L2_2 L2_2 = A0_2.OnSubFinish7217349 L1_2["7217349"] = L2_2 L2_2 = A0_2.OnSubFinish7217301 L1_2["7217301"] = L2_2 L2_2 = A0_2.OnSubFinish7217321 L1_2["7217321"] = L2_2 L2_2 = A0_2.OnSubFinish7217302 L1_2["7217302"] = L2_2 L2_2 = A0_2.OnSubFinish7217346 L1_2["7217346"] = L2_2 L2_2 = A0_2.OnSubFinish7217323 L1_2["7217323"] = L2_2 L2_2 = A0_2.OnSubFinish7217326 L1_2["7217326"] = L2_2 L2_2 = A0_2.OnSubFinish7217303 L1_2["7217303"] = L2_2 L2_2 = A0_2.OnSubFinish7217329 L1_2["7217329"] = L2_2 L2_2 = A0_2.OnSubFinish7217324 L1_2["7217324"] = L2_2 L2_2 = A0_2.OnSubFinish7217304 L1_2["7217304"] = L2_2 L2_2 = A0_2.OnSubFinish7217325 L1_2["7217325"] = L2_2 L2_2 = A0_2.OnSubFinish7217327 L1_2["7217327"] = L2_2 L2_2 = A0_2.OnSubFinish7217305 L1_2["7217305"] = L2_2 L2_2 = A0_2.OnSubFinish7217330 L1_2["7217330"] = L2_2 L2_2 = A0_2.OnSubFinish7217328 L1_2["7217328"] = L2_2 L2_2 = A0_2.OnSubFinish7217306 L1_2["7217306"] = L2_2 L2_2 = A0_2.OnSubFinish7217331 L1_2["7217331"] = L2_2 L2_2 = A0_2.OnSubFinish7217332 L1_2["7217332"] = L2_2 L2_2 = A0_2.OnSubFinish7217333 L1_2["7217333"] = L2_2 L2_2 = A0_2.OnSubFinish7217334 L1_2["7217334"] = L2_2 L2_2 = A0_2.OnSubFinish7217307 L1_2["7217307"] = L2_2 L2_2 = A0_2.OnSubFinish7217335 L1_2["7217335"] = L2_2 L2_2 = A0_2.OnSubFinish7217336 L1_2["7217336"] = L2_2 L2_2 = A0_2.OnSubFinish7217308 L1_2["7217308"] = L2_2 L2_2 = A0_2.OnSubFinish7217309 L1_2["7217309"] = L2_2 L2_2 = A0_2.OnSubFinish7217310 L1_2["7217310"] = L2_2 L2_2 = A0_2.OnSubFinish7217317 L1_2["7217317"] = L2_2 L2_2 = A0_2.OnSubFinish7217337 L1_2["7217337"] = L2_2 L2_2 = A0_2.OnSubFinish7217311 L1_2["7217311"] = L2_2 L2_2 = A0_2.OnSubFinish7217338 L1_2["7217338"] = L2_2 L2_2 = A0_2.OnSubFinish7217312 L1_2["7217312"] = L2_2 L2_2 = A0_2.OnSubFinish7217339 L1_2["7217339"] = L2_2 L2_2 = A0_2.OnSubFinish7217340 L1_2["7217340"] = L2_2 L2_2 = A0_2.OnSubFinish7217341 L1_2["7217341"] = L2_2 L2_2 = A0_2.OnSubFinish7217313 L1_2["7217313"] = L2_2 L2_2 = A0_2.OnSubFinish7217342 L1_2["7217342"] = L2_2 L2_2 = A0_2.OnSubFinish7217314 L1_2["7217314"] = L2_2 L2_2 = A0_2.OnSubFinish7217350 L1_2["7217350"] = L2_2 L2_2 = A0_2.OnSubFinish7217315 L1_2["7217315"] = L2_2 L2_2 = A0_2.OnSubFinish7217343 L1_2["7217343"] = L2_2 L2_2 = A0_2.OnSubFinish7217318 L1_2["7217318"] = L2_2 L2_2 = A0_2.OnSubFinish7217344 L1_2["7217344"] = L2_2 L2_2 = A0_2.OnSubFinish7217322 L1_2["7217322"] = L2_2 L2_2 = A0_2.OnSubFinish7217348 L1_2["7217348"] = L2_2 L2_2 = A0_2.OnSubFinish7217319 L1_2["7217319"] = L2_2 L2_2 = A0_2.OnSubFinish7217320 L1_2["7217320"] = L2_2 L2_2 = A0_2.OnSubFinish7217345 L1_2["7217345"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7217316 L1_2["7217316"] = L2_2 L2_2 = A0_2.OnSubFailed7217347 L1_2["7217347"] = L2_2 L2_2 = A0_2.OnSubFailed7217349 L1_2["7217349"] = L2_2 L2_2 = A0_2.OnSubFailed7217301 L1_2["7217301"] = L2_2 L2_2 = A0_2.OnSubFailed7217321 L1_2["7217321"] = L2_2 L2_2 = A0_2.OnSubFailed7217302 L1_2["7217302"] = L2_2 L2_2 = A0_2.OnSubFailed7217346 L1_2["7217346"] = L2_2 L2_2 = A0_2.OnSubFailed7217323 L1_2["7217323"] = L2_2 L2_2 = A0_2.OnSubFailed7217326 L1_2["7217326"] = L2_2 L2_2 = A0_2.OnSubFailed7217303 L1_2["7217303"] = L2_2 L2_2 = A0_2.OnSubFailed7217329 L1_2["7217329"] = L2_2 L2_2 = A0_2.OnSubFailed7217324 L1_2["7217324"] = L2_2 L2_2 = A0_2.OnSubFailed7217304 L1_2["7217304"] = L2_2 L2_2 = A0_2.OnSubFailed7217325 L1_2["7217325"] = L2_2 L2_2 = A0_2.OnSubFailed7217327 L1_2["7217327"] = L2_2 L2_2 = A0_2.OnSubFailed7217305 L1_2["7217305"] = L2_2 L2_2 = A0_2.OnSubFailed7217330 L1_2["7217330"] = L2_2 L2_2 = A0_2.OnSubFailed7217328 L1_2["7217328"] = L2_2 L2_2 = A0_2.OnSubFailed7217306 L1_2["7217306"] = L2_2 L2_2 = A0_2.OnSubFailed7217331 L1_2["7217331"] = L2_2 L2_2 = A0_2.OnSubFailed7217332 L1_2["7217332"] = L2_2 L2_2 = A0_2.OnSubFailed7217333 L1_2["7217333"] = L2_2 L2_2 = A0_2.OnSubFailed7217334 L1_2["7217334"] = L2_2 L2_2 = A0_2.OnSubFailed7217307 L1_2["7217307"] = L2_2 L2_2 = A0_2.OnSubFailed7217335 L1_2["7217335"] = L2_2 L2_2 = A0_2.OnSubFailed7217336 L1_2["7217336"] = L2_2 L2_2 = A0_2.OnSubFailed7217308 L1_2["7217308"] = L2_2 L2_2 = A0_2.OnSubFailed7217309 L1_2["7217309"] = L2_2 L2_2 = A0_2.OnSubFailed7217310 L1_2["7217310"] = L2_2 L2_2 = A0_2.OnSubFailed7217317 L1_2["7217317"] = L2_2 L2_2 = A0_2.OnSubFailed7217337 L1_2["7217337"] = L2_2 L2_2 = A0_2.OnSubFailed7217311 L1_2["7217311"] = L2_2 L2_2 = A0_2.OnSubFailed7217338 L1_2["7217338"] = L2_2 L2_2 = A0_2.OnSubFailed7217312 L1_2["7217312"] = L2_2 L2_2 = A0_2.OnSubFailed7217339 L1_2["7217339"] = L2_2 L2_2 = A0_2.OnSubFailed7217340 L1_2["7217340"] = L2_2 L2_2 = A0_2.OnSubFailed7217341 L1_2["7217341"] = L2_2 L2_2 = A0_2.OnSubFailed7217313 L1_2["7217313"] = L2_2 L2_2 = A0_2.OnSubFailed7217342 L1_2["7217342"] = L2_2 L2_2 = A0_2.OnSubFailed7217314 L1_2["7217314"] = L2_2 L2_2 = A0_2.OnSubFailed7217350 L1_2["7217350"] = L2_2 L2_2 = A0_2.OnSubFailed7217315 L1_2["7217315"] = L2_2 L2_2 = A0_2.OnSubFailed7217343 L1_2["7217343"] = L2_2 L2_2 = A0_2.OnSubFailed7217318 L1_2["7217318"] = L2_2 L2_2 = A0_2.OnSubFailed7217344 L1_2["7217344"] = L2_2 L2_2 = A0_2.OnSubFailed7217322 L1_2["7217322"] = L2_2 L2_2 = A0_2.OnSubFailed7217348 L1_2["7217348"] = L2_2 L2_2 = A0_2.OnSubFailed7217319 L1_2["7217319"] = L2_2 L2_2 = A0_2.OnSubFailed7217320 L1_2["7217320"] = L2_2 L2_2 = A0_2.OnSubFailed7217345 L1_2["7217345"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217316" L2_2(L3_2) end L1_1.OnSubStart7217316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7217316" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72173" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.NarratorOnlyTask L4_3 = L7_1.str7217301 L5_3 = nil L6_3 = "" L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7217316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217316" L2_2(L3_2) end L1_1.OnSubFailed7217316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217347" L2_2(L3_2) end L1_1.OnSubStart7217347 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217347" L2_2(L3_2) end L1_1.OnSubFinish7217347 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217347" L2_2(L3_2) end L1_1.OnSubFailed7217347 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217349" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217349fin" L5_2 = "Actor/Gadget/Q7217349fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_start" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_start" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217349 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217349" L2_2(L3_2) end L1_1.OnSubFinish7217349 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217349" L2_2(L3_2) end L1_1.OnSubFailed7217349 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72173" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.NarratorOnlyTask L4_3 = L7_1.finafu L5_3 = nil L6_3 = "" L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7217301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217301" L2_2(L3_2) end L1_1.OnSubFailed7217301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217321" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217321fin" L5_2 = "Actor/Gadget/Q7217321fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72167_jinquan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72167_jinquan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217321 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217321" L2_2(L3_2) end L1_1.OnSubFinish7217321 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217321" L2_2(L3_2) end L1_1.OnSubFailed7217321 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217302" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217302fin" L5_2 = "Actor/Gadget/Q7217302fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_a" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_a" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217302rmda" L5_2 = "Actor/Gadget/Q7217302rmda" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_a" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_a" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217302" L2_2(L3_2) end L1_1.OnSubFinish7217302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217302" L2_2(L3_2) end L1_1.OnSubFailed7217302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217346" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217346 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217346" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72173" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.NarratorOnlyTask L4_3 = L7_1.fin_7217346 L5_3 = nil L6_3 = "" L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7217346 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217346" L2_2(L3_2) end L1_1.OnSubFailed7217346 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217323" L2_2(L3_2) end L1_1.OnSubStart7217323 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217323" L2_2(L3_2) end L1_1.OnSubFinish7217323 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217323" L2_2(L3_2) end L1_1.OnSubFailed7217323 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7217326" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.str_7217326 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7217326 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217326" L2_2(L3_2) end L1_1.OnSubFinish7217326 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217326" L2_2(L3_2) end L1_1.OnSubFailed7217326 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7217303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20475Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.str_7217303 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7217303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20475Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217303" L2_2(L3_2) end L1_1.OnSubFailed7217303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217329" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217329" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217329 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217329 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217329" L2_2(L3_2) end L1_1.OnSubFinish7217329 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217329" L2_2(L3_2) end L1_1.OnSubFailed7217329 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217324" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217324 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217324" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217324 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217324 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217324" L2_2(L3_2) end L1_1.OnSubFailed7217324 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217304" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217304fin" L5_2 = "Actor/Gadget/Q7217304fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_b" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_b" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7217304" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217304 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217304" L2_2(L3_2) end L1_1.OnSubFailed7217304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217325" L2_2(L3_2) end L1_1.OnSubStart7217325 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217325" L2_2(L3_2) end L1_1.OnSubFinish7217325 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217325" L2_2(L3_2) end L1_1.OnSubFailed7217325 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7217327" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.str_7217327 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7217327 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217327" L2_2(L3_2) end L1_1.OnSubFinish7217327 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217327" L2_2(L3_2) end L1_1.OnSubFailed7217327 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20475Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20475Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217305" L2_2(L3_2) end L1_1.OnSubFailed7217305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217330" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217330" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217330 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217330 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217330" L2_2(L3_2) end L1_1.OnSubFinish7217330 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217330" L2_2(L3_2) end L1_1.OnSubFailed7217330 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217328" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217328 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217328" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217328 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217328 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217328" L2_2(L3_2) end L1_1.OnSubFailed7217328 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217306" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217306fin" L5_2 = "Actor/Gadget/Q7217306fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_c" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_c" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217306_rmdc" L5_2 = "Actor/Gadget/Q7217306_rmdc" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_Crmd" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_Crmd" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217306" L2_2(L3_2) end L1_1.OnSubFinish7217306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217306" L2_2(L3_2) end L1_1.OnSubFailed7217306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217331" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217331 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217331" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217331 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217331" L2_2(L3_2) end L1_1.OnSubFailed7217331 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217332" L2_2(L3_2) end L1_1.OnSubStart7217332 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217332" L2_2(L3_2) end L1_1.OnSubFinish7217332 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217332" L2_2(L3_2) end L1_1.OnSubFailed7217332 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217333" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217333 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217333" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217333 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217333 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217333" L2_2(L3_2) end L1_1.OnSubFailed7217333 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217334" L2_2(L3_2) end L1_1.OnSubStart7217334 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217334" L2_2(L3_2) end L1_1.OnSubFinish7217334 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217334" L2_2(L3_2) end L1_1.OnSubFailed7217334 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20475Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20475Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217307" L2_2(L3_2) end L1_1.OnSubFailed7217307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217335" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217335" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217335 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217335 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217335" L2_2(L3_2) end L1_1.OnSubFinish7217335 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217335" L2_2(L3_2) end L1_1.OnSubFailed7217335 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217336" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217336 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217336" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217336 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217336 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217336" L2_2(L3_2) end L1_1.OnSubFailed7217336 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217308" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217308fin" L5_2 = "Actor/Gadget/Q7217308fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_shan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_shan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217308rmd" L5_2 = "Actor/Gadget/Q7217308rmd" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_shan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_shan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217308" L2_2(L3_2) end L1_1.OnSubFinish7217308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217308" L2_2(L3_2) end L1_1.OnSubFailed7217308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217309" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217309_rmd" L5_2 = "Actor/Gadget/Q7217309_rmd" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_shan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_shan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7217309" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.str_7217310 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217309" L2_2(L3_2) end L1_1.OnSubFailed7217309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217310" L2_2(L3_2) end L1_1.OnSubStart7217310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217310" L2_2(L3_2) end L1_1.OnSubFinish7217310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217310" L2_2(L3_2) end L1_1.OnSubFailed7217310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217317" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7217317" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217317 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217317" L2_2(L3_2) end L1_1.OnSubFailed7217317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217337" L2_2(L3_2) end L1_1.OnSubStart7217337 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217337" L2_2(L3_2) end L1_1.OnSubFinish7217337 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217337" L2_2(L3_2) end L1_1.OnSubFailed7217337 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20475Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20475Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217311" L2_2(L3_2) end L1_1.OnSubFailed7217311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217338" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217338" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217338 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217338 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217338" L2_2(L3_2) end L1_1.OnSubFinish7217338 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217338" L2_2(L3_2) end L1_1.OnSubFailed7217338 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217312" L2_2(L3_2) end L1_1.OnSubFailed7217312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217339" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217339" L5_2 = "Actor/Gadget/Q7217339" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_shantp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_shantp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217339 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217339" L2_2(L3_2) end L1_1.OnSubFinish7217339 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217339" L2_2(L3_2) end L1_1.OnSubFailed7217339 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217340" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217340 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217340" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72173" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.NarratorOnlyTask L4_3 = L7_1.fin_7217340 L5_3 = nil L6_3 = "" L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217340 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217340" L2_2(L3_2) end L1_1.OnSubFailed7217340 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217341" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217341fin" L5_2 = "Actor/Gadget/Q7217341fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_song" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_song" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217341rmd" L5_2 = "Actor/Gadget/Q7217341rmd" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_song" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_song" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217341 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217341" L2_2(L3_2) end L1_1.OnSubFinish7217341 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217341" L2_2(L3_2) end L1_1.OnSubFailed7217341 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217313" L2_2(L3_2) end L1_1.OnSubFinish7217313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217313" L2_2(L3_2) end L1_1.OnSubFailed7217313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217342" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217342" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217342 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217342 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217342" L2_2(L3_2) end L1_1.OnSubFinish7217342 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217342" L2_2(L3_2) end L1_1.OnSubFailed7217342 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217314 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217314" L2_2(L3_2) end L1_1.OnSubFailed7217314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217350" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7217350fin" L5_2 = "Actor/Gadget/Q7217350fin" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72173_shan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72173_shan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217350 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217350" L2_2(L3_2) end L1_1.OnSubFinish7217350 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217350" L2_2(L3_2) end L1_1.OnSubFailed7217350 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217315" L2_2(L3_2) end L1_1.OnSubStart7217315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217315" L2_2(L3_2) end L1_1.OnSubFinish7217315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217315" L2_2(L3_2) end L1_1.OnSubFailed7217315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217343" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20320Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7217343 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217343" L2_2(L3_2) end L1_1.OnSubFinish7217343 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217343" L2_2(L3_2) end L1_1.OnSubFailed7217343 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217318" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = "7217318" function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217318 L1_4(L2_4, L3_4, L4_4) end L5_3 = nil L6_3 = nil L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217318" L2_2(L3_2) end L1_1.OnSubFinish7217318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217318" L2_2(L3_2) end L1_1.OnSubFailed7217318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7217344" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc20320Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7217344 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217344" L2_2(L3_2) end L1_1.OnSubFinish7217344 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217344" L2_2(L3_2) end L1_1.OnSubFailed7217344 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217322" L2_2(L3_2) end L1_1.OnSubStart7217322 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217322" L2_2(L3_2) end L1_1.OnSubFinish7217322 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217322" L2_2(L3_2) end L1_1.OnSubFailed7217322 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217348" L2_2(L3_2) end L1_1.OnSubStart7217348 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217348" L2_2(L3_2) end L1_1.OnSubFinish7217348 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217348" L2_2(L3_2) end L1_1.OnSubFailed7217348 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217319" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20321Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217319" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "72173" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTask L5_2 = L7_1.fin_7217319 L6_2 = nil L7_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7217319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217319" L2_2(L3_2) end L1_1.OnSubFailed7217319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7217320" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc20322Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc20321Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q7217320Trigger" L4_3 = "Actor/Gadget/Q7217320Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "72173_motianfin" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "72173_motianfin" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217320" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20322Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20321Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217320" L2_2(L3_2) end L1_1.OnSubFailed7217320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217345" L2_2(L3_2) end L1_1.OnSubStart7217345 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217345" L2_2(L3_2) end L1_1.OnSubFinish7217345 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217345" L2_2(L3_2) end L1_1.OnSubFailed7217345 = L8_1 return L1_1