local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72162" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72162" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7216216 L1_2["7216216"] = L2_2 L2_2 = A0_2.OnSubStart7216201 L1_2["7216201"] = L2_2 L2_2 = A0_2.OnSubStart7216202 L1_2["7216202"] = L2_2 L2_2 = A0_2.OnSubStart7216203 L1_2["7216203"] = L2_2 L2_2 = A0_2.OnSubStart7216205 L1_2["7216205"] = L2_2 L2_2 = A0_2.OnSubStart7216204 L1_2["7216204"] = L2_2 L2_2 = A0_2.OnSubStart7216206 L1_2["7216206"] = L2_2 L2_2 = A0_2.OnSubStart7216217 L1_2["7216217"] = L2_2 L2_2 = A0_2.OnSubStart7216210 L1_2["7216210"] = L2_2 L2_2 = A0_2.OnSubStart7216207 L1_2["7216207"] = L2_2 L2_2 = A0_2.OnSubStart7216208 L1_2["7216208"] = L2_2 L2_2 = A0_2.OnSubStart7216209 L1_2["7216209"] = L2_2 L2_2 = A0_2.OnSubStart7216219 L1_2["7216219"] = L2_2 L2_2 = A0_2.OnSubStart7216211 L1_2["7216211"] = L2_2 L2_2 = A0_2.OnSubStart7216212 L1_2["7216212"] = L2_2 L2_2 = A0_2.OnSubStart7216227 L1_2["7216227"] = L2_2 L2_2 = A0_2.OnSubStart7216220 L1_2["7216220"] = L2_2 L2_2 = A0_2.OnSubStart7216213 L1_2["7216213"] = L2_2 L2_2 = A0_2.OnSubStart7216221 L1_2["7216221"] = L2_2 L2_2 = A0_2.OnSubStart7216228 L1_2["7216228"] = L2_2 L2_2 = A0_2.OnSubStart7216214 L1_2["7216214"] = L2_2 L2_2 = A0_2.OnSubStart7216215 L1_2["7216215"] = L2_2 L2_2 = A0_2.OnSubStart7216222 L1_2["7216222"] = L2_2 L2_2 = A0_2.OnSubStart7216229 L1_2["7216229"] = L2_2 L2_2 = A0_2.OnSubStart7216223 L1_2["7216223"] = L2_2 L2_2 = A0_2.OnSubStart7216224 L1_2["7216224"] = L2_2 L2_2 = A0_2.OnSubStart7216225 L1_2["7216225"] = L2_2 L2_2 = A0_2.OnSubStart7216230 L1_2["7216230"] = L2_2 L2_2 = A0_2.OnSubStart7216231 L1_2["7216231"] = L2_2 L2_2 = A0_2.OnSubStart7216226 L1_2["7216226"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7216216 L1_2["7216216"] = L2_2 L2_2 = A0_2.OnSubFinish7216201 L1_2["7216201"] = L2_2 L2_2 = A0_2.OnSubFinish7216202 L1_2["7216202"] = L2_2 L2_2 = A0_2.OnSubFinish7216203 L1_2["7216203"] = L2_2 L2_2 = A0_2.OnSubFinish7216205 L1_2["7216205"] = L2_2 L2_2 = A0_2.OnSubFinish7216204 L1_2["7216204"] = L2_2 L2_2 = A0_2.OnSubFinish7216206 L1_2["7216206"] = L2_2 L2_2 = A0_2.OnSubFinish7216217 L1_2["7216217"] = L2_2 L2_2 = A0_2.OnSubFinish7216210 L1_2["7216210"] = L2_2 L2_2 = A0_2.OnSubFinish7216207 L1_2["7216207"] = L2_2 L2_2 = A0_2.OnSubFinish7216208 L1_2["7216208"] = L2_2 L2_2 = A0_2.OnSubFinish7216209 L1_2["7216209"] = L2_2 L2_2 = A0_2.OnSubFinish7216219 L1_2["7216219"] = L2_2 L2_2 = A0_2.OnSubFinish7216211 L1_2["7216211"] = L2_2 L2_2 = A0_2.OnSubFinish7216212 L1_2["7216212"] = L2_2 L2_2 = A0_2.OnSubFinish7216227 L1_2["7216227"] = L2_2 L2_2 = A0_2.OnSubFinish7216220 L1_2["7216220"] = L2_2 L2_2 = A0_2.OnSubFinish7216213 L1_2["7216213"] = L2_2 L2_2 = A0_2.OnSubFinish7216221 L1_2["7216221"] = L2_2 L2_2 = A0_2.OnSubFinish7216228 L1_2["7216228"] = L2_2 L2_2 = A0_2.OnSubFinish7216214 L1_2["7216214"] = L2_2 L2_2 = A0_2.OnSubFinish7216215 L1_2["7216215"] = L2_2 L2_2 = A0_2.OnSubFinish7216222 L1_2["7216222"] = L2_2 L2_2 = A0_2.OnSubFinish7216229 L1_2["7216229"] = L2_2 L2_2 = A0_2.OnSubFinish7216223 L1_2["7216223"] = L2_2 L2_2 = A0_2.OnSubFinish7216224 L1_2["7216224"] = L2_2 L2_2 = A0_2.OnSubFinish7216225 L1_2["7216225"] = L2_2 L2_2 = A0_2.OnSubFinish7216230 L1_2["7216230"] = L2_2 L2_2 = A0_2.OnSubFinish7216231 L1_2["7216231"] = L2_2 L2_2 = A0_2.OnSubFinish7216226 L1_2["7216226"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7216216 L1_2["7216216"] = L2_2 L2_2 = A0_2.OnSubFailed7216201 L1_2["7216201"] = L2_2 L2_2 = A0_2.OnSubFailed7216202 L1_2["7216202"] = L2_2 L2_2 = A0_2.OnSubFailed7216203 L1_2["7216203"] = L2_2 L2_2 = A0_2.OnSubFailed7216205 L1_2["7216205"] = L2_2 L2_2 = A0_2.OnSubFailed7216204 L1_2["7216204"] = L2_2 L2_2 = A0_2.OnSubFailed7216206 L1_2["7216206"] = L2_2 L2_2 = A0_2.OnSubFailed7216217 L1_2["7216217"] = L2_2 L2_2 = A0_2.OnSubFailed7216210 L1_2["7216210"] = L2_2 L2_2 = A0_2.OnSubFailed7216207 L1_2["7216207"] = L2_2 L2_2 = A0_2.OnSubFailed7216208 L1_2["7216208"] = L2_2 L2_2 = A0_2.OnSubFailed7216209 L1_2["7216209"] = L2_2 L2_2 = A0_2.OnSubFailed7216219 L1_2["7216219"] = L2_2 L2_2 = A0_2.OnSubFailed7216211 L1_2["7216211"] = L2_2 L2_2 = A0_2.OnSubFailed7216212 L1_2["7216212"] = L2_2 L2_2 = A0_2.OnSubFailed7216227 L1_2["7216227"] = L2_2 L2_2 = A0_2.OnSubFailed7216220 L1_2["7216220"] = L2_2 L2_2 = A0_2.OnSubFailed7216213 L1_2["7216213"] = L2_2 L2_2 = A0_2.OnSubFailed7216221 L1_2["7216221"] = L2_2 L2_2 = A0_2.OnSubFailed7216228 L1_2["7216228"] = L2_2 L2_2 = A0_2.OnSubFailed7216214 L1_2["7216214"] = L2_2 L2_2 = A0_2.OnSubFailed7216215 L1_2["7216215"] = L2_2 L2_2 = A0_2.OnSubFailed7216222 L1_2["7216222"] = L2_2 L2_2 = A0_2.OnSubFailed7216229 L1_2["7216229"] = L2_2 L2_2 = A0_2.OnSubFailed7216223 L1_2["7216223"] = L2_2 L2_2 = A0_2.OnSubFailed7216224 L1_2["7216224"] = L2_2 L2_2 = A0_2.OnSubFailed7216225 L1_2["7216225"] = L2_2 L2_2 = A0_2.OnSubFailed7216230 L1_2["7216230"] = L2_2 L2_2 = A0_2.OnSubFailed7216231 L1_2["7216231"] = L2_2 L2_2 = A0_2.OnSubFailed7216226 L1_2["7216226"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = A2_2 L4_3 = A1_2 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.NpcDestroyWithBlackscreen = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.NpcCreateWithBlackscreen = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100992 L2_2(L3_2, L4_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish22" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7216222 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish22 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish31" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7216231 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish31 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish12" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7216212 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish12 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish25" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7216225 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish25 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish21" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7216221 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish21 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216216Trigger" L5_2 = "Actor/Gadget/Q7216216Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_TengYuan01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_TengYuan01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7216216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.PaimonFirst L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7216216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216216" L2_2(L3_2) end L1_1.OnSubFailed7216216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216201" L2_2(L3_2) end L1_1.OnSubFinish7216201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216201" L2_2(L3_2) end L1_1.OnSubFailed7216201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216202" L2_2(L3_2) end L1_1.OnSubFailed7216202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216203" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216203Trigger" L5_2 = "Actor/Gadget/Q7216203Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_TengYuan02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_TengYuan02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7216203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216203" L2_2(L3_2) end L1_1.OnSubFinish7216203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216203" L2_2(L3_2) end L1_1.OnSubFailed7216203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216205" L2_2(L3_2) end L1_1.OnSubStart7216205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216205" L2_2(L3_2) end L1_1.OnSubFinish7216205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216205" L2_2(L3_2) end L1_1.OnSubFailed7216205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7216204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7216204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216204" L2_2(L3_2) end L1_1.OnSubFailed7216204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216206" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216206Trigger" L5_2 = "Actor/Gadget/Q7216206Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_DiXiaShi02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_DiXiaShi02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7216206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216206" L2_2(L3_2) end L1_1.OnSubFinish7216206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216206" L2_2(L3_2) end L1_1.OnSubFailed7216206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7216217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7216217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216217" L2_2(L3_2) end L1_1.OnSubFinish7216217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216217" L2_2(L3_2) end L1_1.OnSubFailed7216217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216210" L2_2(L3_2) end L1_1.OnSubStart7216210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216210" L2_2(L3_2) end L1_1.OnSubFinish7216210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216210" L2_2(L3_2) end L1_1.OnSubFailed7216210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216207" L2_2(L3_2) end L1_1.OnSubStart7216207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7216207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L7_1.TengyuanDixiashi01 L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7216207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216207" L2_2(L3_2) end L1_1.OnSubFailed7216207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216208" L2_2(L3_2) end L1_1.OnSubStart7216208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7216208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.TengyuanDixiashi02 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7216208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216208" L2_2(L3_2) end L1_1.OnSubFailed7216208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_Tengyuankaibx" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216209 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216209" L2_2(L3_2) end L1_1.OnSubFinish7216209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216209" L2_2(L3_2) end L1_1.OnSubFailed7216209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216219" L2_2(L3_2) end L1_1.OnSubStart7216219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216219" L2_2(L3_2) end L1_1.OnSubFailed7216219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216211" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216211Trigger" L5_2 = "Actor/Gadget/Q7216211Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_TengYuanZD01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_TengYuanZD01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc3063Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7216211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216211" L2_2(L3_2) end L1_1.OnSubFinish7216211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216211" L2_2(L3_2) end L1_1.OnSubFailed7216211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.Tengyuanchufa L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcWalkToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_TengYuanZD02" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216212 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216212" L2_2(L3_2) end L1_1.OnSubFinish7216212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216212" L2_2(L3_2) end L1_1.OnSubFailed7216212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216227" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216227Trigger" L5_2 = "Actor/Gadget/Q7216227Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_duihua27" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_duihua27" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7216227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216227" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20382Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216227" L2_2(L3_2) end L1_1.OnSubFailed7216227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216220" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216220" L2_2(L3_2) end L1_1.OnSubFinish7216220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216220" L2_2(L3_2) end L1_1.OnSubFailed7216220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart7216213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216213" L2_2(L3_2) end L1_1.OnSubFinish7216213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216213" L2_2(L3_2) end L1_1.OnSubFailed7216213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216221" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_TengYuanZD03" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216221 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216221" L2_2(L3_2) end L1_1.OnSubFinish7216221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216221" L2_2(L3_2) end L1_1.OnSubFailed7216221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216228" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216228Trigger" L5_2 = "Actor/Gadget/Q7216228Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_duihua28" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_duihua28" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7216228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216228" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20383Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216228" L2_2(L3_2) end L1_1.OnSubFailed7216228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216214" L2_2(L3_2) end L1_1.OnSubFinish7216214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216214" L2_2(L3_2) end L1_1.OnSubFailed7216214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart7216215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216215" L2_2(L3_2) end L1_1.OnSubFinish7216215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216215" L2_2(L3_2) end L1_1.OnSubFailed7216215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_TengYuanZD04" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216222 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216222" L2_2(L3_2) end L1_1.OnSubFinish7216222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216222" L2_2(L3_2) end L1_1.OnSubFailed7216222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216229" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216229Trigger" L5_2 = "Actor/Gadget/Q7216229Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_duihua29" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_duihua29" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7216229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216229" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20381Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216229" L2_2(L3_2) end L1_1.OnSubFailed7216229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216223" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7216223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216223" L2_2(L3_2) end L1_1.OnSubFinish7216223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216223" L2_2(L3_2) end L1_1.OnSubFailed7216223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7216224" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart7216224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216224" L2_2(L3_2) end L1_1.OnSubFinish7216224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216224" L2_2(L3_2) end L1_1.OnSubFailed7216224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216225" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_TengYuanZD05" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216225 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216225" L2_2(L3_2) end L1_1.OnSubFinish7216225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216225" L2_2(L3_2) end L1_1.OnSubFailed7216225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7216230" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7216230Trigger" L5_2 = "Actor/Gadget/Q7216230Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72162_duihua30" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72162_duihua30" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc3063Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7216230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216230" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20380Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216230" L2_2(L3_2) end L1_1.OnSubFailed7216230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7216231" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3063Data L4_2 = L4_2.alias L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcRunToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "WQ72162_TengYuanLast" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "72162" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 7216231 L2_3(L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7216231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7216231" L2_2(L3_2) end L1_1.OnSubFinish7216231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216231" L2_2(L3_2) end L1_1.OnSubFailed7216231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7216226" L2_2(L3_2) end L1_1.OnSubStart7216226 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7216226" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc3063Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7216226 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7216226" L2_2(L3_2) end L1_1.OnSubFailed7216226 = L8_1 return L1_1