local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71654" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71654" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7165404 L1_2["7165404"] = L2_2 L2_2 = A0_2.OnSubStart7165401 L1_2["7165401"] = L2_2 L2_2 = A0_2.OnSubStart7165405 L1_2["7165405"] = L2_2 L2_2 = A0_2.OnSubStart7165402 L1_2["7165402"] = L2_2 L2_2 = A0_2.OnSubStart7165403 L1_2["7165403"] = L2_2 L2_2 = A0_2.OnSubStart7165406 L1_2["7165406"] = L2_2 L2_2 = A0_2.OnSubStart7165407 L1_2["7165407"] = L2_2 L2_2 = A0_2.OnSubStart7165408 L1_2["7165408"] = L2_2 L2_2 = A0_2.OnSubStart7165409 L1_2["7165409"] = L2_2 L2_2 = A0_2.OnSubStart7165410 L1_2["7165410"] = L2_2 L2_2 = A0_2.OnSubStart7165411 L1_2["7165411"] = L2_2 L2_2 = A0_2.OnSubStart7165412 L1_2["7165412"] = L2_2 L2_2 = A0_2.OnSubStart7165413 L1_2["7165413"] = L2_2 L2_2 = A0_2.OnSubStart7165414 L1_2["7165414"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7165404 L1_2["7165404"] = L2_2 L2_2 = A0_2.OnSubFinish7165401 L1_2["7165401"] = L2_2 L2_2 = A0_2.OnSubFinish7165405 L1_2["7165405"] = L2_2 L2_2 = A0_2.OnSubFinish7165402 L1_2["7165402"] = L2_2 L2_2 = A0_2.OnSubFinish7165403 L1_2["7165403"] = L2_2 L2_2 = A0_2.OnSubFinish7165406 L1_2["7165406"] = L2_2 L2_2 = A0_2.OnSubFinish7165407 L1_2["7165407"] = L2_2 L2_2 = A0_2.OnSubFinish7165408 L1_2["7165408"] = L2_2 L2_2 = A0_2.OnSubFinish7165409 L1_2["7165409"] = L2_2 L2_2 = A0_2.OnSubFinish7165410 L1_2["7165410"] = L2_2 L2_2 = A0_2.OnSubFinish7165411 L1_2["7165411"] = L2_2 L2_2 = A0_2.OnSubFinish7165412 L1_2["7165412"] = L2_2 L2_2 = A0_2.OnSubFinish7165413 L1_2["7165413"] = L2_2 L2_2 = A0_2.OnSubFinish7165414 L1_2["7165414"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7165404 L1_2["7165404"] = L2_2 L2_2 = A0_2.OnSubFailed7165401 L1_2["7165401"] = L2_2 L2_2 = A0_2.OnSubFailed7165405 L1_2["7165405"] = L2_2 L2_2 = A0_2.OnSubFailed7165402 L1_2["7165402"] = L2_2 L2_2 = A0_2.OnSubFailed7165403 L1_2["7165403"] = L2_2 L2_2 = A0_2.OnSubFailed7165406 L1_2["7165406"] = L2_2 L2_2 = A0_2.OnSubFailed7165407 L1_2["7165407"] = L2_2 L2_2 = A0_2.OnSubFailed7165408 L1_2["7165408"] = L2_2 L2_2 = A0_2.OnSubFailed7165409 L1_2["7165409"] = L2_2 L2_2 = A0_2.OnSubFailed7165410 L1_2["7165410"] = L2_2 L2_2 = A0_2.OnSubFailed7165411 L1_2["7165411"] = L2_2 L2_2 = A0_2.OnSubFailed7165412 L1_2["7165412"] = L2_2 L2_2 = A0_2.OnSubFailed7165413 L1_2["7165413"] = L2_2 L2_2 = A0_2.OnSubFailed7165414 L1_2["7165414"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "GuideHomeWorldFirstPlace" L2_2(L3_2, L4_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7165404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7165404 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7165404 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165404" L2_2(L3_2) end L1_1.OnSubFinish7165404 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165404" L2_2(L3_2) end L1_1.OnSubFailed7165404 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165401" L2_2(L3_2) end L1_1.OnSubStart7165401 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165401" L2_2(L3_2) end L1_1.OnSubFinish7165401 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165401" L2_2(L3_2) end L1_1.OnSubFailed7165401 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165405" L2_2(L3_2) end L1_1.OnSubStart7165405 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165405" L2_2(L3_2) end L1_1.OnSubFinish7165405 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165405" L2_2(L3_2) end L1_1.OnSubFailed7165405 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7165402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = "Paimon" L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.LevelLoadFinishSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) end L6_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart7165402 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165402" L2_2(L3_2) end L1_1.OnSubFinish7165402 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165402" L2_2(L3_2) end L1_1.OnSubFailed7165402 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165403" L2_2(L3_2) end L1_1.OnSubStart7165403 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165403" L2_2(L3_2) end L1_1.OnSubFinish7165403 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165403" L2_2(L3_2) end L1_1.OnSubFailed7165403 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165406" L2_2(L3_2) end L1_1.OnSubStart7165406 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165406" L2_2(L3_2) end L1_1.OnSubFinish7165406 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165406" L2_2(L3_2) end L1_1.OnSubFailed7165406 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7165407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = "Paimon" L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.LevelLoadFinishSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) end L6_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart7165407 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165407" L2_2(L3_2) end L1_1.OnSubFinish7165407 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165407" L2_2(L3_2) end L1_1.OnSubFailed7165407 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165408" L2_2(L3_2) end L1_1.OnSubStart7165408 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165408" L2_2(L3_2) end L1_1.OnSubFinish7165408 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165408" L2_2(L3_2) end L1_1.OnSubFailed7165408 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165409" L2_2(L3_2) end L1_1.OnSubStart7165409 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165409" L2_2(L3_2) end L1_1.OnSubFinish7165409 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165409" L2_2(L3_2) end L1_1.OnSubFailed7165409 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7165410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = "Paimon" L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.LevelLoadFinishSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) end L6_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart7165410 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165410" L2_2(L3_2) end L1_1.OnSubFinish7165410 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165410" L2_2(L3_2) end L1_1.OnSubFailed7165410 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165411" L2_2(L3_2) end L1_1.OnSubStart7165411 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165411" L2_2(L3_2) end L1_1.OnSubFinish7165411 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165411" L2_2(L3_2) end L1_1.OnSubFailed7165411 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165412" L2_2(L3_2) end L1_1.OnSubStart7165412 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165412" L2_2(L3_2) end L1_1.OnSubFinish7165412 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165412" L2_2(L3_2) end L1_1.OnSubFailed7165412 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7165413" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = "Paimon" L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.LevelLoadFinishSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) end L6_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart7165413 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165413" L2_2(L3_2) end L1_1.OnSubFinish7165413 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165413" L2_2(L3_2) end L1_1.OnSubFailed7165413 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7165414" L2_2(L3_2) end L1_1.OnSubStart7165414 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7165414" L2_2(L3_2) end L1_1.OnSubFinish7165414 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7165414" L2_2(L3_2) end L1_1.OnSubFailed7165414 = L7_1 return L1_1