local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71017" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71017" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7101701 L1_2["7101701"] = L2_2 L2_2 = A0_2.OnSubStart7101702 L1_2["7101702"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7101701 L1_2["7101701"] = L2_2 L2_2 = A0_2.OnSubFinish7101702 L1_2["7101702"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7101701 L1_2["7101701"] = L2_2 L2_2 = A0_2.OnSubFailed7101702 L1_2["7101702"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 7101701 L4_2 = 1 L5_2 = A0_2.Protect L6_2 = A0_2.BlackScreen L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.TransPort = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "finishiquest" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 7101702 L2_2(L3_2, L4_2, L5_2) end end L1_1.Protect = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "BlackScreen" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0 L4_2 = 3 L5_2 = 0.5 L6_2 = A0_2.Disable L7_2 = A0_2.Enable L8_2 = nil L9_2 = "QUEST_Message_Q71018" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackScreen = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Disable" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) end L1_1.Disable = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Enable" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.Enable = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7101701" L2_2(L3_2) end L1_1.OnSubStart7101701 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish7101701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "QBS_chongzuo" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish7101701 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7101701" L2_2(L3_2) end L1_1.OnSubFailed7101701 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7101702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.Protect L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.Disable L2_2(L3_2) end L1_1.OnSubStart7101702 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7101702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Enable L2_2(L3_2) end L1_1.OnSubFinish7101702 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7101702" L2_2(L3_2) end L1_1.OnSubFailed7101702 = L7_1 return L1_1