local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40031" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40031" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4003101 L1_2["4003101"] = L2_2 L2_2 = A0_2.OnSubStart4003102 L1_2["4003102"] = L2_2 L2_2 = A0_2.OnSubStart4003103 L1_2["4003103"] = L2_2 L2_2 = A0_2.OnSubStart4003110 L1_2["4003110"] = L2_2 L2_2 = A0_2.OnSubStart4003109 L1_2["4003109"] = L2_2 L2_2 = A0_2.OnSubStart4003104 L1_2["4003104"] = L2_2 L2_2 = A0_2.OnSubStart4003105 L1_2["4003105"] = L2_2 L2_2 = A0_2.OnSubStart4003106 L1_2["4003106"] = L2_2 L2_2 = A0_2.OnSubStart4003107 L1_2["4003107"] = L2_2 L2_2 = A0_2.OnSubStart4003108 L1_2["4003108"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4003101 L1_2["4003101"] = L2_2 L2_2 = A0_2.OnSubFinish4003102 L1_2["4003102"] = L2_2 L2_2 = A0_2.OnSubFinish4003103 L1_2["4003103"] = L2_2 L2_2 = A0_2.OnSubFinish4003110 L1_2["4003110"] = L2_2 L2_2 = A0_2.OnSubFinish4003109 L1_2["4003109"] = L2_2 L2_2 = A0_2.OnSubFinish4003104 L1_2["4003104"] = L2_2 L2_2 = A0_2.OnSubFinish4003105 L1_2["4003105"] = L2_2 L2_2 = A0_2.OnSubFinish4003106 L1_2["4003106"] = L2_2 L2_2 = A0_2.OnSubFinish4003107 L1_2["4003107"] = L2_2 L2_2 = A0_2.OnSubFinish4003108 L1_2["4003108"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3004Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3041Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4003103Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4003106Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.DailyNpcSafeHideSelf = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003101" L2_2(L3_2) end L1_1.OnSubStart4003101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003101" L2_2(L3_2) end L1_1.OnSubFinish4003101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3042Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003102" L2_2(L3_2) end L1_1.OnSubFinish4003102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3042Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4003103Trigger" L5_2 = "Actor/Gadget/Q4003103Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q40031Longer02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q40031Longer02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4003103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.ShowTutorialDialog L3_4 = 1102 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003110" L2_2(L3_2) end L1_1.OnSubStart4003110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003110" L2_2(L3_2) end L1_1.OnSubFinish4003110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003109" L2_2(L3_2) end L1_1.OnSubStart4003109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003109" L2_2(L3_2) end L1_1.OnSubFinish4003109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003104" L2_2(L3_2) end L1_1.OnSubStart4003104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable4003104 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003105" L2_2(L3_2) end L1_1.OnSubStart4003105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4003105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4003105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4003106Trigger" L5_2 = "Actor/Gadget/Q4003106Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3462.798 L8_2.y = 207.096 L8_2.z = -2150.611 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4003106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.ShowTutorialDialog L3_4 = 1103 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4003106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 4003107 L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4003107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3042Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4003108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4003108 = L8_1 return L1_1