local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11008" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11008" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1100801 L1_2["1100801"] = L2_2 L2_2 = A0_2.OnSubStart1100802 L1_2["1100802"] = L2_2 L2_2 = A0_2.OnSubStart1100803 L1_2["1100803"] = L2_2 L2_2 = A0_2.OnSubStart1100804 L1_2["1100804"] = L2_2 L2_2 = A0_2.OnSubStart1100805 L1_2["1100805"] = L2_2 L2_2 = A0_2.OnSubStart1100816 L1_2["1100816"] = L2_2 L2_2 = A0_2.OnSubStart1100812 L1_2["1100812"] = L2_2 L2_2 = A0_2.OnSubStart1100806 L1_2["1100806"] = L2_2 L2_2 = A0_2.OnSubStart1100813 L1_2["1100813"] = L2_2 L2_2 = A0_2.OnSubStart1100815 L1_2["1100815"] = L2_2 L2_2 = A0_2.OnSubStart1100808 L1_2["1100808"] = L2_2 L2_2 = A0_2.OnSubStart1100814 L1_2["1100814"] = L2_2 L2_2 = A0_2.OnSubStart1100807 L1_2["1100807"] = L2_2 L2_2 = A0_2.OnSubStart1100809 L1_2["1100809"] = L2_2 L2_2 = A0_2.OnSubStart1100810 L1_2["1100810"] = L2_2 L2_2 = A0_2.OnSubStart1100811 L1_2["1100811"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1100801 L1_2["1100801"] = L2_2 L2_2 = A0_2.OnSubFinish1100802 L1_2["1100802"] = L2_2 L2_2 = A0_2.OnSubFinish1100803 L1_2["1100803"] = L2_2 L2_2 = A0_2.OnSubFinish1100804 L1_2["1100804"] = L2_2 L2_2 = A0_2.OnSubFinish1100805 L1_2["1100805"] = L2_2 L2_2 = A0_2.OnSubFinish1100816 L1_2["1100816"] = L2_2 L2_2 = A0_2.OnSubFinish1100812 L1_2["1100812"] = L2_2 L2_2 = A0_2.OnSubFinish1100806 L1_2["1100806"] = L2_2 L2_2 = A0_2.OnSubFinish1100813 L1_2["1100813"] = L2_2 L2_2 = A0_2.OnSubFinish1100815 L1_2["1100815"] = L2_2 L2_2 = A0_2.OnSubFinish1100808 L1_2["1100808"] = L2_2 L2_2 = A0_2.OnSubFinish1100814 L1_2["1100814"] = L2_2 L2_2 = A0_2.OnSubFinish1100807 L1_2["1100807"] = L2_2 L2_2 = A0_2.OnSubFinish1100809 L1_2["1100809"] = L2_2 L2_2 = A0_2.OnSubFinish1100810 L1_2["1100810"] = L2_2 L2_2 = A0_2.OnSubFinish1100811 L1_2["1100811"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1100801 L1_2["1100801"] = L2_2 L2_2 = A0_2.OnSubFailed1100802 L1_2["1100802"] = L2_2 L2_2 = A0_2.OnSubFailed1100803 L1_2["1100803"] = L2_2 L2_2 = A0_2.OnSubFailed1100804 L1_2["1100804"] = L2_2 L2_2 = A0_2.OnSubFailed1100805 L1_2["1100805"] = L2_2 L2_2 = A0_2.OnSubFailed1100816 L1_2["1100816"] = L2_2 L2_2 = A0_2.OnSubFailed1100812 L1_2["1100812"] = L2_2 L2_2 = A0_2.OnSubFailed1100806 L1_2["1100806"] = L2_2 L2_2 = A0_2.OnSubFailed1100813 L1_2["1100813"] = L2_2 L2_2 = A0_2.OnSubFailed1100815 L1_2["1100815"] = L2_2 L2_2 = A0_2.OnSubFailed1100808 L1_2["1100808"] = L2_2 L2_2 = A0_2.OnSubFailed1100814 L1_2["1100814"] = L2_2 L2_2 = A0_2.OnSubFailed1100807 L1_2["1100807"] = L2_2 L2_2 = A0_2.OnSubFailed1100809 L1_2["1100809"] = L2_2 L2_2 = A0_2.OnSubFailed1100810 L1_2["1100810"] = L2_2 L2_2 = A0_2.OnSubFailed1100811 L1_2["1100811"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = true L2_2(L3_2, L4_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = false L2_2(L3_2, L4_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1100807 L5_2 = L7_1.Gadget70710385Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710385Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1100811 L5_2 = L7_1.Gadget70710384Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710384Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1100801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2093Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q11008Trigger1" L5_2 = "Actor/Gadget/Q11008Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -539.3131 L8_2.y = 248.11 L8_2.z = 443.7698 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1100801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100801" L2_2(L3_2) end L1_1.OnSubFinish1100801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100801" L2_2(L3_2) end L1_1.OnSubFailed1100801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10014Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1100802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100802" L2_2(L3_2) end L1_1.OnSubFailed1100802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100803" L2_2(L3_2) end L1_1.OnSubFinish1100803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100803" L2_2(L3_2) end L1_1.OnSubFailed1100803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1100804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10015Data L6_2 = L6_2.id L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10015Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1240 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1100804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100804" L2_2(L3_2) end L1_1.OnSubFinish1100804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100804" L2_2(L3_2) end L1_1.OnSubFailed1100804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100805" L2_2(L3_2) end L1_1.OnSubFinish1100805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100805" L2_2(L3_2) end L1_1.OnSubFailed1100805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc2026" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1100806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100806" L2_2(L3_2) end L1_1.OnSubFinish1100806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100806" L2_2(L3_2) end L1_1.OnSubFailed1100806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100807" L2_2(L3_2) end L1_1.OnSubFinish1100807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100807" L2_2(L3_2) end L1_1.OnSubFailed1100807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100808" L2_2(L3_2) end L1_1.OnSubFinish1100808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100808" L2_2(L3_2) end L1_1.OnSubFailed1100808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1100809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10234Data L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1100809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1100809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100809" L2_2(L3_2) end L1_1.OnSubFailed1100809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100810" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10014Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1100810" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100810" L2_2(L3_2) end L1_1.OnSubFailed1100810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1100811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10015Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Npc2093Data L7_2 = L7_2.id L8_2 = 2 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = L2_2 L4_2 = L2_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) end L1_1.OnSubStart1100811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1100811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10015Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100811" L2_2(L3_2) end L1_1.OnSubFailed1100811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1100812" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc2026" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1100812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100812" L2_2(L3_2) end L1_1.OnSubFinish1100812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100812" L2_2(L3_2) end L1_1.OnSubFailed1100812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100813" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710359Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710359Data L6_2 = L6_2.id L7_2 = 1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2026" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1100813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100813" L2_2(L3_2) end L1_1.OnSubFinish1100813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100813" L2_2(L3_2) end L1_1.OnSubFailed1100813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1100815" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1100815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100815" L2_2(L3_2) end L1_1.OnSubFinish1100815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100815" L2_2(L3_2) end L1_1.OnSubFailed1100815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1100814" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1100814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100814" L2_2(L3_2) end L1_1.OnSubFinish1100814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100814" L2_2(L3_2) end L1_1.OnSubFailed1100814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1100816" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10014Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q11008Trigger" L6_2 = "Actor/Gadget/Q11008Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = -643.7956 L9_2.y = 222.3562 L9_2.z = 245.7433 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc2026" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1100816 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1100816" L2_2(L3_2) end L1_1.OnSubFinish1100816 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1100816" L2_2(L3_2) end L1_1.OnSubFailed1100816 = L9_1 return L1_1