local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19090" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19090" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1909002 L1_2["1909002"] = L2_2 L2_2 = A0_2.OnSubStart1909003 L1_2["1909003"] = L2_2 L2_2 = A0_2.OnSubStart1909006 L1_2["1909006"] = L2_2 L2_2 = A0_2.OnSubStart1909001 L1_2["1909001"] = L2_2 L2_2 = A0_2.OnSubStart1909007 L1_2["1909007"] = L2_2 L2_2 = A0_2.OnSubStart1909008 L1_2["1909008"] = L2_2 L2_2 = A0_2.OnSubStart1909004 L1_2["1909004"] = L2_2 L2_2 = A0_2.OnSubStart1909005 L1_2["1909005"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1909002 L1_2["1909002"] = L2_2 L2_2 = A0_2.OnSubFinish1909003 L1_2["1909003"] = L2_2 L2_2 = A0_2.OnSubFinish1909006 L1_2["1909006"] = L2_2 L2_2 = A0_2.OnSubFinish1909001 L1_2["1909001"] = L2_2 L2_2 = A0_2.OnSubFinish1909007 L1_2["1909007"] = L2_2 L2_2 = A0_2.OnSubFinish1909008 L1_2["1909008"] = L2_2 L2_2 = A0_2.OnSubFinish1909004 L1_2["1909004"] = L2_2 L2_2 = A0_2.OnSubFinish1909005 L1_2["1909005"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1909002 L1_2["1909002"] = L2_2 L2_2 = A0_2.OnSubFailed1909003 L1_2["1909003"] = L2_2 L2_2 = A0_2.OnSubFailed1909006 L1_2["1909006"] = L2_2 L2_2 = A0_2.OnSubFailed1909001 L1_2["1909001"] = L2_2 L2_2 = A0_2.OnSubFailed1909007 L1_2["1909007"] = L2_2 L2_2 = A0_2.OnSubFailed1909008 L1_2["1909008"] = L2_2 L2_2 = A0_2.OnSubFailed1909004 L1_2["1909004"] = L2_2 L2_2 = A0_2.OnSubFailed1909005 L1_2["1909005"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q19090Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q19090Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1027Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710327Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710338Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710344Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70540011Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q19090Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q19090Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyNoel" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroyNoel = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "blackscreen1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.createNoel1 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.blackscreen1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1909006 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1909001 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "blackscreen2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.createNoel2 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.blackscreen2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1909008 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1909002 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Narrator1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.Narrator1 L4_2 = nil L5_2 = 19090 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyNoel2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710344Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.destroyNoel2 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1909002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710327Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710356Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710356Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710356Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70540011Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710327 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710356 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710356 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710356 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70540011 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1909002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710327Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710356data3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L8_1.Narrator3 L3_3 = nil L4_3 = 19090 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnterSceneLookCamera L2_3 = sceneData L3_3 = L2_3 L2_3 = L2_3.GetDummyPoint L4_3 = 3 L5_3 = "Q1909003camera" L2_3 = L2_3(L3_3, L4_3, L5_3) L2_3 = L2_3.pos L3_3 = 2 L4_3 = 2 L5_3 = true L6_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = false L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 2 function L3_3() local L0_4, L1_4, L2_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3) end L6_2 = 19090 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1909002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909002" L2_2(L3_2) end L1_1.OnSubFailed1909002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart1909003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1909003" L2_2(L3_2) end L1_1.OnSubFinish1909003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909003" L2_2(L3_2) end L1_1.OnSubFailed1909003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1909006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.blackscreen1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1909006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1909006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1909006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909006" L2_2(L3_2) end L1_1.OnSubFailed1909006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1909001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710338Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710338 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q19090Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q19090Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q19090Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q19090Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q19090Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1909001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710338Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710344Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70540011Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = 70710344 L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L8_1.Narrator1 L3_3 = nil L4_3 = 19090 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnterSceneLookCamera L2_3 = sceneData L3_3 = L2_3 L2_3 = L2_3.GetDummyPoint L4_3 = 3 L5_3 = "Q1909001camera" L2_3 = L2_3(L3_3, L4_3, L5_3) L2_3 = L2_3.pos L3_3 = 2 L4_3 = 2 L5_3 = true L6_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = false L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 2 function L3_3() local L0_4, L1_4, L2_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q19090Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q19090Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q19090Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q19090Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q19090Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1909001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1909001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710338Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed1909001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart1909007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1909007" L2_2(L3_2) end L1_1.OnSubFinish1909007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1909007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710344Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed1909007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1909008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.blackscreen2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1909008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1909008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel2 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1909008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909008" L2_2(L3_2) end L1_1.OnSubFailed1909008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1909004" L2_2(L3_2) end L1_1.OnSubStart1909004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1909004" L2_2(L3_2) end L1_1.OnSubFinish1909004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909004" L2_2(L3_2) end L1_1.OnSubFailed1909004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1909005" L2_2(L3_2) end L1_1.OnSubStart1909005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1909005" L2_2(L3_2) end L1_1.OnSubFinish1909005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1909005" L2_2(L3_2) end L1_1.OnSubFailed1909005 = L9_1 return L1_1