local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19084" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19084" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1908408 L1_2["1908408"] = L2_2 L2_2 = A0_2.OnSubStart1908401 L1_2["1908401"] = L2_2 L2_2 = A0_2.OnSubStart1908410 L1_2["1908410"] = L2_2 L2_2 = A0_2.OnSubStart1908411 L1_2["1908411"] = L2_2 L2_2 = A0_2.OnSubStart1908412 L1_2["1908412"] = L2_2 L2_2 = A0_2.OnSubStart1908402 L1_2["1908402"] = L2_2 L2_2 = A0_2.OnSubStart1908404 L1_2["1908404"] = L2_2 L2_2 = A0_2.OnSubStart1908403 L1_2["1908403"] = L2_2 L2_2 = A0_2.OnSubStart1908405 L1_2["1908405"] = L2_2 L2_2 = A0_2.OnSubStart1908406 L1_2["1908406"] = L2_2 L2_2 = A0_2.OnSubStart1908407 L1_2["1908407"] = L2_2 L2_2 = A0_2.OnSubStart1908409 L1_2["1908409"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1908408 L1_2["1908408"] = L2_2 L2_2 = A0_2.OnSubFinish1908401 L1_2["1908401"] = L2_2 L2_2 = A0_2.OnSubFinish1908410 L1_2["1908410"] = L2_2 L2_2 = A0_2.OnSubFinish1908411 L1_2["1908411"] = L2_2 L2_2 = A0_2.OnSubFinish1908412 L1_2["1908412"] = L2_2 L2_2 = A0_2.OnSubFinish1908402 L1_2["1908402"] = L2_2 L2_2 = A0_2.OnSubFinish1908404 L1_2["1908404"] = L2_2 L2_2 = A0_2.OnSubFinish1908403 L1_2["1908403"] = L2_2 L2_2 = A0_2.OnSubFinish1908405 L1_2["1908405"] = L2_2 L2_2 = A0_2.OnSubFinish1908406 L1_2["1908406"] = L2_2 L2_2 = A0_2.OnSubFinish1908407 L1_2["1908407"] = L2_2 L2_2 = A0_2.OnSubFinish1908409 L1_2["1908409"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1908408 L1_2["1908408"] = L2_2 L2_2 = A0_2.OnSubFailed1908401 L1_2["1908401"] = L2_2 L2_2 = A0_2.OnSubFailed1908410 L1_2["1908410"] = L2_2 L2_2 = A0_2.OnSubFailed1908411 L1_2["1908411"] = L2_2 L2_2 = A0_2.OnSubFailed1908412 L1_2["1908412"] = L2_2 L2_2 = A0_2.OnSubFailed1908402 L1_2["1908402"] = L2_2 L2_2 = A0_2.OnSubFailed1908404 L1_2["1908404"] = L2_2 L2_2 = A0_2.OnSubFailed1908403 L1_2["1908403"] = L2_2 L2_2 = A0_2.OnSubFailed1908405 L1_2["1908405"] = L2_2 L2_2 = A0_2.OnSubFailed1908406 L1_2["1908406"] = L2_2 L2_2 = A0_2.OnSubFailed1908407 L1_2["1908407"] = L2_2 L2_2 = A0_2.OnSubFailed1908409 L1_2["1908409"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q19084Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L7_1.Q19084Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L7_1.Q19084Trigger3_ L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L7_1.Q19084Trigger4_ L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = L7_1.Q19084Trigger5_ L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DestroySelf L7_2(L8_2) end L7_2 = actorMgr L8_2 = L7_2 L7_2 = L7_2.GetActor L9_2 = L7_1.Q19084Trigger6_ L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroySelf L8_2(L9_2) end end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1027Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc214801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc204701Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc203601Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2148" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2047" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2036" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2034" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2035" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q19084Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L7_1.Q19084Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L7_1.Q19084Trigger3_ L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L7_1.Q19084Trigger4_ L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = L7_1.Q19084Trigger5_ L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DestroySelf L7_2(L8_2) end L7_2 = actorMgr L8_2 = L7_2 L7_2 = L7_2.GetActor L9_2 = L7_1.Q19084Trigger6_ L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroySelf L8_2(L9_2) end end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2148" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2034" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2035" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908401 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908401 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2049" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createNoel1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2148" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908411 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908411 L4_2 = L6_1.Npc214801Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908405 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908403 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908403 L4_2 = L6_1.Npc214801Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908402 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroynpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroynpc = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyNoel" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroyNoel = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destroytiantiezhui" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2034" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2035" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.destroytiantiezhui = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel4" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2148" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2035" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2034" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2036" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2047" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908409 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908404 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc214801Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc204701Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SitOnChair L4_2 = 0 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc203601Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 0 L3_2(L4_2, L5_2) end L1_1.createNoel4 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "createNoel5" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = L7_1.Q19084Trigger2_ L3_2 = L3_2.alias L4_2 = L7_1.Q19084Trigger2_ L4_2 = L4_2.script L5_2 = L7_1.Q19084Trigger2_ L5_2 = L5_2.id L6_2 = 0 L7_2 = L7_1.Q19084Trigger2_ L7_2 = L7_2.point L7_2 = L7_2.pos L8_2 = L7_1.Q19084Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.rot L9_2 = true L10_2 = false L11_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2148" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2047" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2036" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2034" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2035" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908407 L4_2 = L6_1.Npc214801Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908407 L4_2 = L6_1.Npc204701Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908407 L4_2 = L6_1.Npc203601Data L4_2 = L4_2.id L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc204701Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SitOnChair L4_2 = 0 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc203601Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 0 L3_2(L4_2, L5_2) end L1_1.createNoel5 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc204701Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.StandFromChair L4_2 = 0 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc203601Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.StandFromChair L5_2 = 0 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc1027Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc214801Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc204701Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc203601Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2148" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2047" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2036" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2034" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = "Npc2035" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.destroynpcall = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Narrator1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.Narrator1 L4_2 = nil L5_2 = 19084 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Narrator4" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.Narrator4 L4_2 = nil L5_2 = 19084 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator4 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "blackscreen1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.createNoel3 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.blackscreen1 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908408" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19084Trigger1_ L4_2 = L4_2.alias L5_2 = L7_1.Q19084Trigger1_ L5_2 = L5_2.script L6_2 = L7_1.Q19084Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19084Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19084Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2034" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2035" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2049" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc214801Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908408 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908408" L2_2(L3_2) end L1_1.OnSubFinish1908408 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908408" L2_2(L3_2) end L1_1.OnSubFailed1908408 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1908401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createNoel1 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1908401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroynpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2049" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19084Trigger4_ L4_2 = L4_2.alias L5_2 = L7_1.Q19084Trigger4_ L5_2 = L5_2.script L6_2 = L7_1.Q19084Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19084Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19084Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1908401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908401" L2_2(L3_2) end L1_1.OnSubFailed1908401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19084Trigger3_ L4_2 = L4_2.alias L5_2 = L7_1.Q19084Trigger3_ L5_2 = L5_2.script L6_2 = L7_1.Q19084Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19084Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19084Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2035" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2034" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart1908410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2034" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2035" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1908410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908410" L2_2(L3_2) end L1_1.OnSubFailed1908410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createNoel2 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19084Trigger6_ L4_2 = L4_2.alias L5_2 = L7_1.Q19084Trigger6_ L5_2 = L5_2.script L6_2 = L7_1.Q19084Trigger6_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19084Trigger6_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19084Trigger6_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1908411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroynpc L8_2 = A0_2.Narrator4 L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908411" L2_2(L3_2) end L1_1.OnSubFailed1908411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908412" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19084Trigger5_ L4_2 = L4_2.alias L5_2 = L7_1.Q19084Trigger5_ L5_2 = L5_2.script L6_2 = L7_1.Q19084Trigger5_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19084Trigger5_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19084Trigger5_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1908412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908412" L2_2(L3_2) end L1_1.OnSubFinish1908412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908412" L2_2(L3_2) end L1_1.OnSubFailed1908412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1908402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1908404camera" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 2 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.Narrator2 L5_2 = nil L6_2 = 19084 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1908402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908402" L2_2(L3_2) end L1_1.OnSubFailed1908402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1908404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1908404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.Narrator1 L5_2 = nil L6_2 = 19084 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1908404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908404" L2_2(L3_2) end L1_1.OnSubFailed1908404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.blackscreen1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart1908403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908403" L2_2(L3_2) end L1_1.OnSubFailed1908403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1908405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908405" L2_2(L3_2) end L1_1.OnSubFinish1908405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908405" L2_2(L3_2) end L1_1.OnSubFailed1908405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1908406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103402 L5_2 = 1908403 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2148" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc214801Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1908406 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908406 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908406" L2_2(L3_2) end L1_1.OnSubFailed1908406 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1908407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createNoel5 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1908407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908407" L2_2(L3_2) end L1_1.OnSubFinish1908407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908407" L2_2(L3_2) end L1_1.OnSubFailed1908407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1908409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createNoel4 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1908409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroynpcall L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908409" L2_2(L3_2) end L1_1.OnSubFailed1908409 = L8_1 return L1_1