local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19083" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19083" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1908301 L1_2["1908301"] = L2_2 L2_2 = A0_2.OnSubStart1908302 L1_2["1908302"] = L2_2 L2_2 = A0_2.OnSubStart1908303 L1_2["1908303"] = L2_2 L2_2 = A0_2.OnSubStart1908312 L1_2["1908312"] = L2_2 L2_2 = A0_2.OnSubStart1908304 L1_2["1908304"] = L2_2 L2_2 = A0_2.OnSubStart1908305 L1_2["1908305"] = L2_2 L2_2 = A0_2.OnSubStart1908306 L1_2["1908306"] = L2_2 L2_2 = A0_2.OnSubStart1908307 L1_2["1908307"] = L2_2 L2_2 = A0_2.OnSubStart1908308 L1_2["1908308"] = L2_2 L2_2 = A0_2.OnSubStart1908310 L1_2["1908310"] = L2_2 L2_2 = A0_2.OnSubStart1908311 L1_2["1908311"] = L2_2 L2_2 = A0_2.OnSubStart1908313 L1_2["1908313"] = L2_2 L2_2 = A0_2.OnSubStart1908309 L1_2["1908309"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1908301 L1_2["1908301"] = L2_2 L2_2 = A0_2.OnSubFinish1908302 L1_2["1908302"] = L2_2 L2_2 = A0_2.OnSubFinish1908303 L1_2["1908303"] = L2_2 L2_2 = A0_2.OnSubFinish1908312 L1_2["1908312"] = L2_2 L2_2 = A0_2.OnSubFinish1908304 L1_2["1908304"] = L2_2 L2_2 = A0_2.OnSubFinish1908305 L1_2["1908305"] = L2_2 L2_2 = A0_2.OnSubFinish1908306 L1_2["1908306"] = L2_2 L2_2 = A0_2.OnSubFinish1908307 L1_2["1908307"] = L2_2 L2_2 = A0_2.OnSubFinish1908308 L1_2["1908308"] = L2_2 L2_2 = A0_2.OnSubFinish1908310 L1_2["1908310"] = L2_2 L2_2 = A0_2.OnSubFinish1908311 L1_2["1908311"] = L2_2 L2_2 = A0_2.OnSubFinish1908313 L1_2["1908313"] = L2_2 L2_2 = A0_2.OnSubFinish1908309 L1_2["1908309"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1908301 L1_2["1908301"] = L2_2 L2_2 = A0_2.OnSubFailed1908302 L1_2["1908302"] = L2_2 L2_2 = A0_2.OnSubFailed1908303 L1_2["1908303"] = L2_2 L2_2 = A0_2.OnSubFailed1908312 L1_2["1908312"] = L2_2 L2_2 = A0_2.OnSubFailed1908304 L1_2["1908304"] = L2_2 L2_2 = A0_2.OnSubFailed1908305 L1_2["1908305"] = L2_2 L2_2 = A0_2.OnSubFailed1908306 L1_2["1908306"] = L2_2 L2_2 = A0_2.OnSubFailed1908307 L1_2["1908307"] = L2_2 L2_2 = A0_2.OnSubFailed1908308 L1_2["1908308"] = L2_2 L2_2 = A0_2.OnSubFailed1908310 L1_2["1908310"] = L2_2 L2_2 = A0_2.OnSubFailed1908311 L1_2["1908311"] = L2_2 L2_2 = A0_2.OnSubFailed1908313 L1_2["1908313"] = L2_2 L2_2 = A0_2.OnSubFailed1908309 L1_2["1908309"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q19083Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L7_1.Q19083Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L7_1.Q19083Trigger3_ L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L7_1.Q19083Trigger4_ L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = L7_1.Q19083Trigger5_ L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DestroySelf L7_2(L8_2) end L7_2 = actorMgr L8_2 = L7_2 L7_2 = L7_2.GetActor L9_2 = L7_1.Q19083Trigger6_ L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroySelf L8_2(L9_2) end L8_2 = actorMgr L9_2 = L8_2 L8_2 = L8_2.GetActor L10_2 = L7_1.Q19083Trigger7_ L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) if L8_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.DestroySelf L9_2(L10_2) end end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1027Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc11006Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q19083Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L7_1.Q19083Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L7_1.Q19083Trigger3_ L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L7_1.Q19083Trigger4_ L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = L7_1.Q19083Trigger5_ L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DestroySelf L7_2(L8_2) end L7_2 = actorMgr L8_2 = L7_2 L7_2 = L7_2.GetActor L9_2 = L7_1.Q19083Trigger6_ L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroySelf L8_2(L9_2) end L8_2 = actorMgr L9_2 = L8_2 L8_2 = L8_2.GetActor L10_2 = L7_1.Q19083Trigger7_ L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) if L8_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.DestroySelf L9_2(L10_2) end end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshayin" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908302 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908302 L4_2 = L6_1.Npc11006Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908301 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc11006Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createshayin = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908312 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908302 L1_2(L2_2, L3_2, L4_2) end L1_1.createNoel1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908305 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908303 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908307 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908307 L4_2 = L6_1.Npc11006Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908304 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc11006Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroynpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc11006Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroynpc = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyNoel" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroyNoel = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyshayin" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc11006Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroyshayin = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "blackscreen1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.createNoel3 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.blackscreen1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createNoel4" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1908310 L4_2 = L6_1.Npc1027Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestCoopInteractionFromSubStartPoint L3_2 = 103402 L4_2 = 1908305 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1027Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createNoel4 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "narrator1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.narrator1 L4_2 = nil L5_2 = 19083 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.narrator1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q19083Trigger5_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.CreateActorWithPos L2_3 = L7_1.Q19083Trigger5_ L2_3 = L2_3.alias L3_3 = L7_1.Q19083Trigger5_ L3_3 = L3_3.script L4_3 = L7_1.Q19083Trigger5_ L4_3 = L4_3.id L5_3 = 0 L6_3 = L7_1.Q19083Trigger5_ L6_3 = L6_3.point L6_3 = L6_3.pos L7_3 = L7_1.Q19083Trigger5_ L7_3 = L7_3.point L7_3 = L7_3.rot L8_3 = true L9_3 = false L10_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.weathercontrol = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908301" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger1_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger1_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2049" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908301" L2_2(L3_2) end L1_1.OnSubFinish1908301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908301" L2_2(L3_2) end L1_1.OnSubFailed1908301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1908302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createshayin L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2049" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2049" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1908302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908302" L2_2(L3_2) end L1_1.OnSubFailed1908302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908303" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger3_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger3_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc11006Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1908303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908303" L2_2(L3_2) end L1_1.OnSubFinish1908303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908303" L2_2(L3_2) end L1_1.OnSubFailed1908303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1908312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103402 L5_2 = 1908302 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1908312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroynpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908312" L2_2(L3_2) end L1_1.OnSubFailed1908312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908304" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger2_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger2_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1908304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908304" L2_2(L3_2) end L1_1.OnSubFinish1908304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908304" L2_2(L3_2) end L1_1.OnSubFailed1908304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createNoel2 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger7_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger7_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger7_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger7_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger7_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1908305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = A0_2.narrator1 L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908305" L2_2(L3_2) end L1_1.OnSubFailed1908305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908306" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger6_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger6_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger6_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger6_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger6_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1908306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908306" L2_2(L3_2) end L1_1.OnSubFinish1908306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908306" L2_2(L3_2) end L1_1.OnSubFailed1908306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1908307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.blackscreen1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1908307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1908307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroynpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1908307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908307" L2_2(L3_2) end L1_1.OnSubFailed1908307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1908308" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19083Trigger4_ L4_2 = L4_2.alias L5_2 = L7_1.Q19083Trigger4_ L5_2 = L5_2.script L6_2 = L7_1.Q19083Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19083Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19083Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.weathercontrol L2_2(L3_2) end L1_1.OnSubStart1908308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908308" L2_2(L3_2) end L1_1.OnSubFinish1908308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908308" L2_2(L3_2) end L1_1.OnSubFailed1908308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1908310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.createNoel4 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.weathercontrol L2_2(L3_2) end L1_1.OnSubStart1908310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyNoel L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q19083Trigger5_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.LeaveWeather L3_2(L4_2) end L1_1.OnSubFinish1908310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908310" L2_2(L3_2) end L1_1.OnSubFailed1908310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1908311" L2_2(L3_2) end L1_1.OnSubStart1908311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908311" L2_2(L3_2) end L1_1.OnSubFinish1908311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908311" L2_2(L3_2) end L1_1.OnSubFailed1908311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1908313" L2_2(L3_2) end L1_1.OnSubStart1908313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908313" L2_2(L3_2) end L1_1.OnSubFinish1908313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908313" L2_2(L3_2) end L1_1.OnSubFailed1908313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1908309" L2_2(L3_2) end L1_1.OnSubStart1908309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1908309" L2_2(L3_2) end L1_1.OnSubFinish1908309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1908309" L2_2(L3_2) end L1_1.OnSubFailed1908309 = L8_1 return L1_1