local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19042" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19042" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1904201 L1_2["1904201"] = L2_2 L2_2 = A0_2.OnSubStart1904202 L1_2["1904202"] = L2_2 L2_2 = A0_2.OnSubStart1904203 L1_2["1904203"] = L2_2 L2_2 = A0_2.OnSubStart1904204 L1_2["1904204"] = L2_2 L2_2 = A0_2.OnSubStart1904205 L1_2["1904205"] = L2_2 L2_2 = A0_2.OnSubStart1904206 L1_2["1904206"] = L2_2 L2_2 = A0_2.OnSubStart1904207 L1_2["1904207"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1904201 L1_2["1904201"] = L2_2 L2_2 = A0_2.OnSubFinish1904202 L1_2["1904202"] = L2_2 L2_2 = A0_2.OnSubFinish1904203 L1_2["1904203"] = L2_2 L2_2 = A0_2.OnSubFinish1904204 L1_2["1904204"] = L2_2 L2_2 = A0_2.OnSubFinish1904205 L1_2["1904205"] = L2_2 L2_2 = A0_2.OnSubFinish1904206 L1_2["1904206"] = L2_2 L2_2 = A0_2.OnSubFinish1904207 L1_2["1904207"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1904201 L1_2["1904201"] = L2_2 L2_2 = A0_2.OnSubFailed1904202 L1_2["1904202"] = L2_2 L2_2 = A0_2.OnSubFailed1904203 L1_2["1904203"] = L2_2 L2_2 = A0_2.OnSubFailed1904204 L1_2["1904204"] = L2_2 L2_2 = A0_2.OnSubFailed1904205 L1_2["1904205"] = L2_2 L2_2 = A0_2.OnSubFailed1904206 L1_2["1904206"] = L2_2 L2_2 = A0_2.OnSubFailed1904207 L1_2["1904207"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1423Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Finish01" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904201 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Bennett1" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Finish01 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Finish03" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904203 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Bennett2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Finish03 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904205 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Narrator05" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Route304" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L7_1.NarratorWithId function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.GetQuestNpcActor L3_3 = L6_1.Npc1024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L0_3 L2_3 = L0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L4_3 = L1_3 L5_3 = L7_1.RoutePointsData4 L6_3 = 6 L7_3 = 4 L8_3 = -1 function L9_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L1_4 = L0_3 L2_4 = L1_4 L1_4 = L1_4.FinishQuestID L3_4 = false L4_4 = 1904205 L1_4(L2_4, L3_4, L4_4) end L10_3 = nil L11_3 = nil L12_3 = nil L13_3 = nil L14_3 = nil L15_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) end L7_2 = 19042 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.Narrator05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = print L2_2 = "NpcRun05" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L4_2 = L1_2 L5_2 = L7_1.RoutePointsData4 L6_2 = 15 L7_2 = 12 L8_2 = -1 L9_2 = A0_2.Finish05 L10_2 = nil L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.NpcRun05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideBlanche" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1423Data L3_2 = L3_2.alias L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideBlanche = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowBlanche" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1423Data L3_2 = L3_2.alias L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.ShowBlanche = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.SetNavigationByMainId L5_2 = 19042 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData1 L7_2 = 6 L8_2 = 4 L9_2 = -1 L10_2 = A0_2.Finish01 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) end L1_1.OnSubStart1904201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904201" L2_2(L3_2) end L1_1.OnSubFinish1904201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904201" L2_2(L3_2) end L1_1.OnSubFailed1904201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904201 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Bennett1" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) end L1_1.OnSubStart1904202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904202" L2_2(L3_2) end L1_1.OnSubFinish1904202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904202" L2_2(L3_2) end L1_1.OnSubFailed1904202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData2 L7_2 = 6 L8_2 = 4 L9_2 = -1 L10_2 = A0_2.Finish03 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904203" L2_2(L3_2) end L1_1.OnSubFinish1904203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904203" L2_2(L3_2) end L1_1.OnSubFailed1904203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Bennett2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint L5_2 = 103201 L6_2 = 1904202 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) end L1_1.OnSubStart1904204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904204" L2_2(L3_2) end L1_1.OnSubFinish1904204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904204" L2_2(L3_2) end L1_1.OnSubFailed1904204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData3 L7_2 = 10 L8_2 = 8 L9_2 = -1 L10_2 = A0_2.Narrator05 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904205" L2_2(L3_2) end L1_1.OnSubFinish1904205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904205" L2_2(L3_2) end L1_1.OnSubFailed1904205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19042Bennett3" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.HideBlanche L3_2(L4_2, L5_2) end L1_1.OnSubStart1904206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904206" L2_2(L3_2) end L1_1.OnSubFinish1904206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904206" L2_2(L3_2) end L1_1.OnSubFailed1904206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904203 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.HideBlanche L2_2(L3_2, L4_2) end L1_1.OnSubStart1904207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1904207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowBlanche L2_2(L3_2, L4_2) end L1_1.OnSubFinish1904207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904207" L2_2(L3_2) end L1_1.OnSubFailed1904207 = L8_1 return L1_1