local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest13001" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest13001" L2_1 = require L3_1 = "Quest/Client/Q13001ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300101 L1_2["1300101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300102 L1_2["1300102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300103 L1_2["1300103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300104 L1_2["1300104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300105 L1_2["1300105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300106 L1_2["1300106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300107 L1_2["1300107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300108 L1_2["1300108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300109 L1_2["1300109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300110 L1_2["1300110"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300101 L1_2["1300101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300102 L1_2["1300102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300103 L1_2["1300103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300104 L1_2["1300104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300105 L1_2["1300105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300106 L1_2["1300106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300107 L1_2["1300107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300108 L1_2["1300108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300109 L1_2["1300109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300110 L1_2["1300110"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300101 start" L2_2(L3_2) end L1_1.OnSubStart1300101 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish1300101 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300102 start" L2_2(L3_2) end L1_1.OnSubStart1300102 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish1300102 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300103 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300103 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300104 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300104 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300105 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300105 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300106 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300106 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300107 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300107 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300108 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300108 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300109 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300109 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 start" L2_2(L3_2) end L1_1.OnSubStart1300110 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300103 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300110 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1