local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11103" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11103" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil function L13_1(A0_2) local L1_2 L1_2 = A0_2.clientData q11103Cfg = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.SubIDs L3_1 = L1_2 L1_2 = 11103 L4_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.PaimonData L5_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.XiaoData L6_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.TongqueData L7_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.CenserData L9_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.MingxsiData L10_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.StatueData L8_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.GhostData L11_1 = L1_2 L1_2 = q11103Cfg L1_2 = L1_2.XHData L12_1 = L1_2 end L1_1.OnDataLoaded = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110301 L1_2["1110301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110302 L1_2["1110302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110303 L1_2["1110303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110304 L1_2["1110304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110305 L1_2["1110305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110306 L1_2["1110306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110307 L1_2["1110307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110308 L1_2["1110308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110309 L1_2["1110309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110310 L1_2["1110310"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110311 L1_2["1110311"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110312 L1_2["1110312"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110313 L1_2["1110313"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110314 L1_2["1110314"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110315 L1_2["1110315"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110316 L1_2["1110316"] = L2_2 end L1_1.OnSubStartHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110301 L1_2["1110301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110302 L1_2["1110302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110303 L1_2["1110303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110304 L1_2["1110304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110305 L1_2["1110305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110306 L1_2["1110306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110307 L1_2["1110307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110308 L1_2["1110308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110309 L1_2["1110309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110310 L1_2["1110310"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110311 L1_2["1110311"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110312 L1_2["1110312"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110313 L1_2["1110313"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110314 L1_2["1110314"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110315 L1_2["1110315"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110316 L1_2["1110316"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XiaoVanish = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.TQVanish = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.GhostVanish = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XHVanish = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "11102 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100452 L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = q11103Cfg L4_2 = L4_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "***************get quest success" L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 3 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q1110301" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = q11103Cfg L4_2 = L4_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 4 then L2_2 = print L3_2 = "Invoke 4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L11_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1110301 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710063 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110206Trigger" L5_2 = "Actor/Gadget/Q1110206Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110206Aside" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110206Aside" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110313Trigger" L5_2 = "Actor/Gadget/Q1110313Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110313TQ" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110313TQ" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1110313 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********RequestInteraction start" L2_2(L3_2) end L1_1.OnSubFinish1110313 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110301 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc10201" L2_2(L3_2, L4_2) end L1_1.OnSubStart1110314 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110314 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110301 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1110301 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Censer01" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110301 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110302 start" L2_2(L3_2) end L1_1.OnSubStart1110302 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = q11103Cfg L4_2 = L4_2.NarratorData1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1110302 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TQVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110303Trigger" L5_2 = "Actor/Gadget/Q1110303Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110303Statue" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110303Statue" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1110303 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110303 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) end L1_1.OnSubStart1110304 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110304 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2426" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1110312 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1110312 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) end L1_1.OnSubStart1110305 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110305 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1110306 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = q11103Cfg L4_2 = L4_2.NarratorData2 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1110306 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) end L1_1.OnSubStart1110315 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110315 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L6_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = q11103Cfg L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1110307 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L6_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Npc10204" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1110307 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GhostVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110307 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) end L1_1.OnSubStart1110308 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110308 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L6_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = q11103Cfg L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1110308 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L6_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Npc10204" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1110309 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GhostVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110309 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2426" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1110310 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1110310 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110303 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart1110311 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XHVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1110311 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110303 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110316 = L13_1 function L13_1(A0_2) local L1_2 end L1_1.Start = L13_1 function L13_1(A0_2) local L1_2 end L1_1.OnDestroy = L13_1 return L1_1