local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11100" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11100" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData q11100Cfg = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.SubIDs L3_1 = L1_2 L1_2 = 11100 L4_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.PaimonData L5_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.XiaoData L6_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.CheatData L7_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Crowd1Data L8_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Crowd2Data L9_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Crowd3Data L10_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Qiuqiu1Data L11_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Qiuqiu2Data L12_1 = L1_2 L1_2 = q11100Cfg L1_2 = L1_2.Qiuqiu3Data L13_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110001 L1_2["1110001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110002 L1_2["1111002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110003 L1_2["1110003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110004 L1_2["1110004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110005 L1_2["1110005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110006 L1_2["1110006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110007 L1_2["1110007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110008 L1_2["1110008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110009 L1_2["1110009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1110010 L1_2["1110010"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110001 L1_2["1110001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110002 L1_2["1110002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110003 L1_2["1110003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110004 L1_2["1110004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110005 L1_2["1110005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110006 L1_2["1110006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110007 L1_2["1110007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110008 L1_2["1110008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110009 L1_2["1110009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1110010 L1_2["1110010"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XiaoVanish = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.CheatDestroy = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Qiuqiu1Destroy = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Qiuqiu2Destroy = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L13_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Qiuqiu3Destroy = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L11_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 3 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L12_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.Qiuqiutick L4_2(L5_2) end L1_1.QiuqiuMotion = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 L5_2 = A0_2.QiuqiuMotion L2_2(L3_2, L4_2, L5_2) end L1_1.Qiuqiutick = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "10200 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 11" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1110003 L5_2 = 70710284 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end if A1_2 == 2 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Q70710284" L2_2(L3_2, L4_2) end if A1_2 == 3 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Censer_Empty_Sound01" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1110001Qiuqiu1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) end if A1_2 == 4 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Censer_Empty_Sound04" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1110001Qiuqiu1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1110001 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1110001Trigger" L5_2 = "Actor/Gadget/Q1110001Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1110002guild" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1110002guild" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L11_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.Qiuqiutick L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1110009 L5_2 = 70710288 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1110009 L5_2 = 70710288 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1110009 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinisht1110009 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "********1110001 start" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = q11100Cfg L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1110001 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L11_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L12_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L5_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Paimon" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1110001 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu1Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu2Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effect1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "effect2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1110001 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110002 start" L2_2(L3_2) end L1_1.OnSubStart1110002 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish1110002 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = q11100Cfg L5_2 = L5_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1110003 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 0.5 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5, L12_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L7_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.GetQuestNpcActor L3_5 = L7_1.Alias L1_5 = L1_5(L2_5, L3_5) L3_5 = L1_5 L2_5 = L1_5.DoFreeStyle L4_5 = 4000 L2_5(L3_5, L4_5) L3_5 = A0_5 L2_5 = A0_5.CreateQuestNpc L4_5 = A1_2 L5_5 = L8_1.ID L2_5(L3_5, L4_5, L5_5) L3_5 = A0_5 L2_5 = A0_5.GetQuestNpcActor L4_5 = L8_1.Alias L2_5 = L2_5(L3_5, L4_5) L4_5 = L2_5 L3_5 = L2_5.DoFreeStyle L5_5 = 1270 L3_5(L4_5, L5_5) L3_5 = L3_2 L4_5 = L3_5 L3_5 = L3_5.CreateSpeechBubbleTask L5_5 = L2_5.ID L6_5 = 111030803 L7_5 = 2 L8_5 = true L9_5 = 2 L10_5 = 3 L3_5(L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5) L4_5 = A0_5 L3_5 = A0_5.CreateQuestNpc L5_5 = A1_2 L6_5 = L9_1.ID L3_5(L4_5, L5_5, L6_5) L4_5 = A0_5 L3_5 = A0_5.GetQuestNpcActor L5_5 = L9_1.Alias L3_5 = L3_5(L4_5, L5_5) L5_5 = L3_5 L4_5 = L3_5.DoFreeStyle L6_5 = 1300 L4_5(L5_5, L6_5) L4_5 = L3_2 L5_5 = L4_5 L4_5 = L4_5.CreateSpeechBubbleTask L6_5 = L3_5.ID L7_5 = 111030804 L8_5 = 2 L9_5 = true L10_5 = 3 L11_5 = 3 L4_5(L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5) L5_5 = A0_5 L4_5 = A0_5.CreateQuestNpc L6_5 = A1_2 L7_5 = L10_1.ID L4_5(L5_5, L6_5, L7_5) L5_5 = A0_5 L4_5 = A0_5.GetQuestNpcActor L6_5 = L10_1.Alias L4_5 = L4_5(L5_5, L6_5) L6_5 = L4_5 L5_5 = L4_5.DoFreeStyle L7_5 = 1270 L5_5(L6_5, L7_5) L5_5 = L3_2 L6_5 = L5_5 L5_5 = L5_5.CreateSpeechBubbleTask L7_5 = L4_5.ID L8_5 = 111030805 L9_5 = 2 L10_5 = true L11_5 = 4 L12_5 = 3 L5_5(L6_5, L7_5, L8_5, L9_5, L10_5, L11_5, L12_5) L6_5 = A0_5 L5_5 = A0_5.CreateQuestNpc L7_5 = A1_2 L8_5 = L11_1.ID L5_5(L6_5, L7_5, L8_5) L6_5 = A0_5 L5_5 = A0_5.CreateQuestNpc L7_5 = A1_2 L8_5 = L12_1.ID L5_5(L6_5, L7_5, L8_5) L6_5 = A0_5 L5_5 = A0_5.CreateQuestNpc L7_5 = A1_2 L8_5 = L5_1.ID L5_5(L6_5, L7_5, L8_5) L6_5 = A0_5 L5_5 = A0_5.RequestInteraction L7_5 = "Paimon" L5_5(L6_5, L7_5) L5_5 = print L6_5 = "SHOW BLACK SCREEN 12000" L5_5(L6_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1110003" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1110003 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu1Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Qiuqiu2Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1110003 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = q11100Cfg L4_2 = L4_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L8_1.Alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1270 L5_2(L6_2, L7_2) L6_2 = L2_2 L5_2 = L2_2.CreateSpeechBubbleTask L7_2 = L4_2.ID L8_2 = 111030803 L9_2 = 2 L10_2 = true L11_2 = 2 L12_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L9_1.Alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1300 L6_2(L7_2, L8_2) L7_2 = L2_2 L6_2 = L2_2.CreateSpeechBubbleTask L8_2 = L5_2.ID L9_2 = 111030804 L10_2 = 2 L11_2 = true L12_2 = 3 L13_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L10_1.Alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1270 L7_2(L8_2, L9_2) L8_2 = L2_2 L7_2 = L2_2.CreateSpeechBubbleTask L9_2 = L6_2.ID L10_2 = 111030805 L11_2 = 2 L12_2 = true L13_2 = 4 L14_2 = 3 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1110010 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubFinish1110010 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) end L1_1.OnSubStart1110004 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110004 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) end L1_1.OnSubStart1110005 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110005 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) end L1_1.OnSubStart1110006 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110006 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = q11100Cfg L4_2 = L4_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.ID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L8_1.ID L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L8_1.Alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1270 L5_2(L6_2, L7_2) L6_2 = L2_2 L5_2 = L2_2.CreateSpeechBubbleTask L7_2 = L4_2.ID L8_2 = 111030803 L9_2 = 2 L10_2 = true L11_2 = 2 L12_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L9_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L9_1.Alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1300 L6_2(L7_2, L8_2) L7_2 = L2_2 L6_2 = L2_2.CreateSpeechBubbleTask L8_2 = L5_2.ID L9_2 = 111030804 L10_2 = 2 L11_2 = true L12_2 = 3 L13_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L10_1.ID L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L10_1.Alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1270 L7_2(L8_2, L9_2) L8_2 = L2_2 L7_2 = L2_2.CreateSpeechBubbleTask L9_2 = L6_2.ID L10_2 = 111030805 L11_2 = 2 L12_2 = true L13_2 = 4 L14_2 = 3 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1110007 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) end L1_1.OnSubFinish1110007 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1110003 start" L2_2(L3_2) end L1_1.OnSubStart1110008 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1110003 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubFinish1110008 = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1