local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11045" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11045" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1104501 L1_2["1104501"] = L2_2 L2_2 = A0_2.OnSubStart1104502 L1_2["1104502"] = L2_2 L2_2 = A0_2.OnSubStart1104508 L1_2["1104508"] = L2_2 L2_2 = A0_2.OnSubStart1104506 L1_2["1104506"] = L2_2 L2_2 = A0_2.OnSubStart1104509 L1_2["1104509"] = L2_2 L2_2 = A0_2.OnSubStart1104511 L1_2["1104511"] = L2_2 L2_2 = A0_2.OnSubStart1104510 L1_2["1104510"] = L2_2 L2_2 = A0_2.OnSubStart1104507 L1_2["1104507"] = L2_2 L2_2 = A0_2.OnSubStart1104503 L1_2["1104503"] = L2_2 L2_2 = A0_2.OnSubStart1104504 L1_2["1104504"] = L2_2 L2_2 = A0_2.OnSubStart1104505 L1_2["1104505"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1104501 L1_2["1104501"] = L2_2 L2_2 = A0_2.OnSubFinish1104502 L1_2["1104502"] = L2_2 L2_2 = A0_2.OnSubFinish1104508 L1_2["1104508"] = L2_2 L2_2 = A0_2.OnSubFinish1104506 L1_2["1104506"] = L2_2 L2_2 = A0_2.OnSubFinish1104509 L1_2["1104509"] = L2_2 L2_2 = A0_2.OnSubFinish1104511 L1_2["1104511"] = L2_2 L2_2 = A0_2.OnSubFinish1104510 L1_2["1104510"] = L2_2 L2_2 = A0_2.OnSubFinish1104507 L1_2["1104507"] = L2_2 L2_2 = A0_2.OnSubFinish1104503 L1_2["1104503"] = L2_2 L2_2 = A0_2.OnSubFinish1104504 L1_2["1104504"] = L2_2 L2_2 = A0_2.OnSubFinish1104505 L1_2["1104505"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1104501 L1_2["1104501"] = L2_2 L2_2 = A0_2.OnSubFailed1104502 L1_2["1104502"] = L2_2 L2_2 = A0_2.OnSubFailed1104508 L1_2["1104508"] = L2_2 L2_2 = A0_2.OnSubFailed1104506 L1_2["1104506"] = L2_2 L2_2 = A0_2.OnSubFailed1104509 L1_2["1104509"] = L2_2 L2_2 = A0_2.OnSubFailed1104511 L1_2["1104511"] = L2_2 L2_2 = A0_2.OnSubFailed1104510 L1_2["1104510"] = L2_2 L2_2 = A0_2.OnSubFailed1104507 L1_2["1104507"] = L2_2 L2_2 = A0_2.OnSubFailed1104503 L1_2["1104503"] = L2_2 L2_2 = A0_2.OnSubFailed1104504 L1_2["1104504"] = L2_2 L2_2 = A0_2.OnSubFailed1104505 L1_2["1104505"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorPuzzle1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorPuzzle1 L1_2(L2_2, L3_2) end L1_1.NarratorPuzzle1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorPuzzle2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorPuzzle2 L1_2(L2_2, L3_2) end L1_1.NarratorPuzzle2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorBeforeUnlock" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorBeforeUnlock L1_2(L2_2, L3_2) end L1_1.NarratorBeforeUnlock = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorUnlocked" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorUnlocked L1_2(L2_2, L3_2) end L1_1.NarratorUnlocked = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104501" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104501Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104501Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104501Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104501Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104501Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104501" L2_2(L3_2) end L1_1.OnSubFailed1104501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104502" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104502Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104502Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104502Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104502Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104502Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104502" L2_2(L3_2) end L1_1.OnSubFinish1104502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104502" L2_2(L3_2) end L1_1.OnSubFailed1104502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104508" L2_2(L3_2) end L1_1.OnSubStart1104508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104508" L2_2(L3_2) end L1_1.OnSubFinish1104508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104508" L2_2(L3_2) end L1_1.OnSubFailed1104508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104506" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104503Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104503Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104503Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104503Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104503Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104506" L2_2(L3_2) end L1_1.OnSubFinish1104506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104506" L2_2(L3_2) end L1_1.OnSubFailed1104506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104509" L2_2(L3_2) end L1_1.OnSubStart1104509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104509" L2_2(L3_2) end L1_1.OnSubFinish1104509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104509" L2_2(L3_2) end L1_1.OnSubFailed1104509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104511" L2_2(L3_2) end L1_1.OnSubStart1104511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.NarratorBeforeUnlock L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104511" L2_2(L3_2) end L1_1.OnSubFailed1104511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104510" L2_2(L3_2) end L1_1.OnSubStart1104510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104510" L2_2(L3_2) end L1_1.OnSubFinish1104510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104510" L2_2(L3_2) end L1_1.OnSubFailed1104510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104507" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104507Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104507Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104507Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104507Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104507Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q11045Scene" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 3.5 L5_3 = 2 L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104507" L2_2(L3_2) end L1_1.OnSubFailed1104507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104503" L2_2(L3_2) end L1_1.OnSubStart1104503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.NarratorUnlocked L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104503" L2_2(L3_2) end L1_1.OnSubFailed1104503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104504" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1104504Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1104504Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1104504Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1104504Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1104504Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1020Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104504" L2_2(L3_2) end L1_1.OnSubFailed1104504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc158701Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc158701Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1104505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc158701Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104505" L2_2(L3_2) end L1_1.OnSubFailed1104505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 21 then L2_2 = print L3_2 = "Now See Flower" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1104512 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 31 then L2_2 = print L3_2 = "Now Change Flower" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1104513 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 41 then L2_2 = print L3_2 = "Now Kill Flower" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1104514 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 51 then L2_2 = print L3_2 = "Now Spawn Bottle" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1104515 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 61 then L2_2 = print L3_2 = "Now Spawn Bottle" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1104516 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L9_1 return L1_1