local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10500" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10500" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1050007 L1_2["1050007"] = L2_2 L2_2 = A0_2.OnSubStart1050001 L1_2["1050001"] = L2_2 L2_2 = A0_2.OnSubStart1050002 L1_2["1050002"] = L2_2 L2_2 = A0_2.OnSubStart1050003 L1_2["1050003"] = L2_2 L2_2 = A0_2.OnSubStart1050004 L1_2["1050004"] = L2_2 L2_2 = A0_2.OnSubStart1050005 L1_2["1050005"] = L2_2 L2_2 = A0_2.OnSubStart1050008 L1_2["1050008"] = L2_2 L2_2 = A0_2.OnSubStart1050006 L1_2["1050006"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1050007 L1_2["1050007"] = L2_2 L2_2 = A0_2.OnSubFinish1050001 L1_2["1050001"] = L2_2 L2_2 = A0_2.OnSubFinish1050002 L1_2["1050002"] = L2_2 L2_2 = A0_2.OnSubFinish1050003 L1_2["1050003"] = L2_2 L2_2 = A0_2.OnSubFinish1050004 L1_2["1050004"] = L2_2 L2_2 = A0_2.OnSubFinish1050005 L1_2["1050005"] = L2_2 L2_2 = A0_2.OnSubFinish1050008 L1_2["1050008"] = L2_2 L2_2 = A0_2.OnSubFinish1050006 L1_2["1050006"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1050007 L1_2["1050007"] = L2_2 L2_2 = A0_2.OnSubFailed1050001 L1_2["1050001"] = L2_2 L2_2 = A0_2.OnSubFailed1050002 L1_2["1050002"] = L2_2 L2_2 = A0_2.OnSubFailed1050003 L1_2["1050003"] = L2_2 L2_2 = A0_2.OnSubFailed1050004 L1_2["1050004"] = L2_2 L2_2 = A0_2.OnSubFailed1050005 L1_2["1050005"] = L2_2 L2_2 = A0_2.OnSubFailed1050008 L1_2["1050008"] = L2_2 L2_2 = A0_2.OnSubFailed1050006 L1_2["1050006"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "FinishQuest1050001" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 1050001 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0 L4_2 = 0.5 L5_2 = 0 L6_2 = nil L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.FinishQuest1050001 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Narrator1050003" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId1 L1_2(L2_2, L3_2) end L1_1.Narrator1050003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10095Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = false L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1050007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050007" L2_2(L3_2) end L1_1.OnSubFinish1050007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050007" L2_2(L3_2) end L1_1.OnSubFailed1050007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1050001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "1050001" L5_2 = A0_2.FinishQuest1050001 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1050001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050001" L2_2(L3_2) end L1_1.OnSubFinish1050001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050001" L2_2(L3_2) end L1_1.OnSubFailed1050001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1050002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1050002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1050002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.Narrator1050003 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1050002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050002" L2_2(L3_2) end L1_1.OnSubFailed1050002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1050003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc2430" L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc243001Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc243001Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1050 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1050003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L8_1.NarratorWithId2 L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050003" L2_2(L3_2) end L1_1.OnSubFailed1050003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2430" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1050004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050004" L2_2(L3_2) end L1_1.OnSubFinish1050004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050004" L2_2(L3_2) end L1_1.OnSubFailed1050004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2430" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1050005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1050005" L2_2(L3_2) end L1_1.OnSubFinish1050005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050005" L2_2(L3_2) end L1_1.OnSubFailed1050005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpcCreateTask L2_3 = {} L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L2_3[1] = L3_3 L0_3 = L0_3(L1_3, L2_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1.0 L5_3 = 0 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.PaimonData L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.PaimonData L3_4 = L3_4.alias L1_4(L2_4, L3_4) L1_4 = globalActor L2_4 = L1_4 L1_4 = L1_4.EnablePlayerInput L3_4 = true L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = L0_3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2430" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1050008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1050008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1050008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050008" L2_2(L3_2) end L1_1.OnSubFailed1050008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1050006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2430" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1050006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish1050006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10095Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc243001Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc2430" L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish1050006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1050006" L2_2(L3_2) end L1_1.OnSubFailed1050006 = L9_1 return L1_1