local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40036" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40036" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4003601 L1_2["4003601"] = L2_2 L2_2 = A0_2.OnSubStart4003602 L1_2["4003602"] = L2_2 L2_2 = A0_2.OnSubStart4003603 L1_2["4003603"] = L2_2 L2_2 = A0_2.OnSubStart4003620 L1_2["4003620"] = L2_2 L2_2 = A0_2.OnSubStart4003604 L1_2["4003604"] = L2_2 L2_2 = A0_2.OnSubStart4003616 L1_2["4003616"] = L2_2 L2_2 = A0_2.OnSubStart4003617 L1_2["4003617"] = L2_2 L2_2 = A0_2.OnSubStart4003618 L1_2["4003618"] = L2_2 L2_2 = A0_2.OnSubStart4003605 L1_2["4003605"] = L2_2 L2_2 = A0_2.OnSubStart4003606 L1_2["4003606"] = L2_2 L2_2 = A0_2.OnSubStart4003615 L1_2["4003615"] = L2_2 L2_2 = A0_2.OnSubStart4003607 L1_2["4003607"] = L2_2 L2_2 = A0_2.OnSubStart4003622 L1_2["4003622"] = L2_2 L2_2 = A0_2.OnSubStart4003621 L1_2["4003621"] = L2_2 L2_2 = A0_2.OnSubStart4003608 L1_2["4003608"] = L2_2 L2_2 = A0_2.OnSubStart4003609 L1_2["4003609"] = L2_2 L2_2 = A0_2.OnSubStart4003610 L1_2["4003610"] = L2_2 L2_2 = A0_2.OnSubStart4003611 L1_2["4003611"] = L2_2 L2_2 = A0_2.OnSubStart4003612 L1_2["4003612"] = L2_2 L2_2 = A0_2.OnSubStart4003613 L1_2["4003613"] = L2_2 L2_2 = A0_2.OnSubStart4003614 L1_2["4003614"] = L2_2 L2_2 = A0_2.OnSubStart4003619 L1_2["4003619"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4003601 L1_2["4003601"] = L2_2 L2_2 = A0_2.OnSubFinish4003602 L1_2["4003602"] = L2_2 L2_2 = A0_2.OnSubFinish4003603 L1_2["4003603"] = L2_2 L2_2 = A0_2.OnSubFinish4003620 L1_2["4003620"] = L2_2 L2_2 = A0_2.OnSubFinish4003604 L1_2["4003604"] = L2_2 L2_2 = A0_2.OnSubFinish4003616 L1_2["4003616"] = L2_2 L2_2 = A0_2.OnSubFinish4003617 L1_2["4003617"] = L2_2 L2_2 = A0_2.OnSubFinish4003618 L1_2["4003618"] = L2_2 L2_2 = A0_2.OnSubFinish4003605 L1_2["4003605"] = L2_2 L2_2 = A0_2.OnSubFinish4003606 L1_2["4003606"] = L2_2 L2_2 = A0_2.OnSubFinish4003615 L1_2["4003615"] = L2_2 L2_2 = A0_2.OnSubFinish4003607 L1_2["4003607"] = L2_2 L2_2 = A0_2.OnSubFinish4003622 L1_2["4003622"] = L2_2 L2_2 = A0_2.OnSubFinish4003621 L1_2["4003621"] = L2_2 L2_2 = A0_2.OnSubFinish4003608 L1_2["4003608"] = L2_2 L2_2 = A0_2.OnSubFinish4003609 L1_2["4003609"] = L2_2 L2_2 = A0_2.OnSubFinish4003610 L1_2["4003610"] = L2_2 L2_2 = A0_2.OnSubFinish4003611 L1_2["4003611"] = L2_2 L2_2 = A0_2.OnSubFinish4003612 L1_2["4003612"] = L2_2 L2_2 = A0_2.OnSubFinish4003613 L1_2["4003613"] = L2_2 L2_2 = A0_2.OnSubFinish4003614 L1_2["4003614"] = L2_2 L2_2 = A0_2.OnSubFinish4003619 L1_2["4003619"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4003601 L1_2["4003601"] = L2_2 L2_2 = A0_2.OnSubFailed4003602 L1_2["4003602"] = L2_2 L2_2 = A0_2.OnSubFailed4003603 L1_2["4003603"] = L2_2 L2_2 = A0_2.OnSubFailed4003604 L1_2["4003604"] = L2_2 L2_2 = A0_2.OnSubFailed4003605 L1_2["4003605"] = L2_2 L2_2 = A0_2.OnSubFailed4003606 L1_2["4003606"] = L2_2 L2_2 = A0_2.OnSubFailed4003615 L1_2["4003615"] = L2_2 L2_2 = A0_2.OnSubFailed4003608 L1_2["4003608"] = L2_2 L2_2 = A0_2.OnSubFailed4003609 L1_2["4003609"] = L2_2 L2_2 = A0_2.OnSubFailed4003610 L1_2["4003610"] = L2_2 L2_2 = A0_2.OnSubFailed4003611 L1_2["4003611"] = L2_2 L2_2 = A0_2.OnSubFailed4003612 L1_2["4003612"] = L2_2 L2_2 = A0_2.OnSubFailed4003613 L1_2["4003613"] = L2_2 L2_2 = A0_2.OnSubFailed4003614 L1_2["4003614"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10285Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1015Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2306Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10045Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1041Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2208Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1045Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30097Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30098Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30100Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "40036" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710560Data1 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710560Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710560Data3 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70300092Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710595Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger1" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger2" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger3" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger4" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger5" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger6" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40036Trigger7" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003616 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003617 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003618 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003619 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003620 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003621 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 7 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4003622 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003601" L2_2(L3_2) end L1_1.OnSubStart4003601 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003601" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyNpcActorByAlias L4_2 = "Npc1023240038" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003601 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003601" L2_2(L3_2) end L1_1.OnSubFailed4003601 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4003602" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1016Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4003602 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003602" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1016Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.SafeDestroyQuestNpc L4_3 = L6_1.Npc1016Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4003602 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003602" L2_2(L3_2) end L1_1.OnSubFailed4003602 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4003603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2093Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q40036Trigger4" L6_2 = "Actor/Gadget/Q40036Trigger4" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003603_N1030_310701350" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q4003603_N1030_310701350" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart4003603 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003603" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.Narrator1 L4_3 = nil L5_3 = 40036 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003603 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003603" L2_2(L3_2) end L1_1.OnSubFailed4003603 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003620" L2_2(L3_2) end L1_1.OnSubStart4003620 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003620" L2_2(L3_2) end L1_1.OnSubFinish4003620 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003604" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10285Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1015Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger5" L5_2 = "Actor/Gadget/Q40036Trigger5" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003604_N1015_310100082" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003604_N1015_310100082" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4003604 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4003604" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1015Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10285Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4003604 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003604" L2_2(L3_2) end L1_1.OnSubFailed4003604 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003616" L2_2(L3_2) end L1_1.OnSubStart4003616 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003616" L2_2(L3_2) end L1_1.OnSubFinish4003616 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003617" L2_2(L3_2) end L1_1.OnSubStart4003617 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003617" L2_2(L3_2) end L1_1.OnSubFinish4003617 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003618" L2_2(L3_2) end L1_1.OnSubStart4003618 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003618" L2_2(L3_2) end L1_1.OnSubFinish4003618 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003605" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger" L5_2 = "Actor/Gadget/Q40036Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003606_N10234_310400420" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003606_N10234_310400420" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10234Data L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) end L1_1.OnSubStart4003605 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator2 L5_2 = nil L6_2 = 40036 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003605 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003605" L2_2(L3_2) end L1_1.OnSubFailed4003605 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4003606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10233Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = L2_2 L4_2 = L2_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = "Q40036Trigger6" L7_2 = "Actor/Gadget/Q40036Trigger6" L8_2 = 70900002 L9_2 = 0 L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q4003606_N10233_310400419" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.pos L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q4003606_N10233_310400419" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.rot L12_2 = true L13_2 = false L14_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart4003606 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish4003606 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003606" L2_2(L3_2) end L1_1.OnSubFailed4003606 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003615" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2208Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) end L1_1.OnSubStart4003615 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003615" L2_2(L3_2) end L1_1.OnSubFinish4003615 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003615" L2_2(L3_2) end L1_1.OnSubFailed4003615 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003607" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger2" L5_2 = "Actor/Gadget/Q40036Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "T4003607_N1016" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "T4003607_N1016" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710595Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) end L1_1.OnSubStart4003607 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4003607" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2208Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710595Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003607 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003622" L2_2(L3_2) end L1_1.OnSubStart4003622 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003622" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710595Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710595Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003622 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003621" L2_2(L3_2) end L1_1.OnSubStart4003621 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003621" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710595Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003621 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003608" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2306Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger7" L5_2 = "Actor/Gadget/Q40036Trigger7" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003608_N230601_310200467" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003608_N230601_310200467" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) end L1_1.OnSubStart4003608 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4003608" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10234Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10233Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10234Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish4003608 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003608" L2_2(L3_2) end L1_1.OnSubFailed4003608 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003609" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger3" L5_2 = "Actor/Gadget/Q40036Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "T4003610_N1005" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "T4003610_N1005" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4003609 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4003609" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2306Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4003609 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003609" L2_2(L3_2) end L1_1.OnSubFailed4003609 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003610" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710560Data1 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003610 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003610" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator3 L5_2 = nil L6_2 = 40036 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003610 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003610" L2_2(L3_2) end L1_1.OnSubFailed4003610 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003611" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710560Data2 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003611 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003611" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator5 L5_2 = nil L6_2 = 40036 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003611 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003611" L2_2(L3_2) end L1_1.OnSubFailed4003611 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003612" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710560Data3 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003612 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4003612" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710560Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator5 L5_2 = nil L6_2 = 40036 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4003612 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003612" L2_2(L3_2) end L1_1.OnSubFailed4003612 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4003613" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40036Trigger1" L5_2 = "Actor/Gadget/Q40036Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003614_N10045_310200472" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003614_N10045_310200472" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10045Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1041Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30097Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30098Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30100Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30097Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10045Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1220 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1041Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc30098Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 4060 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc30100Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 4060 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.UnSpawn L9_2 = L7_1.Gadget70300092Data L9_2 = L9_2.alias L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.SpawnGadget L9_2 = A1_2 L10_2 = L7_1.Gadget70300092Data L10_2 = L10_2.id L11_2 = 1 L7_2(L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart4003613 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003613" L2_2(L3_2) end L1_1.OnSubFinish4003613 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003613" L2_2(L3_2) end L1_1.OnSubFailed4003613 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4003614" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30097Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10045Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1220 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1041Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc30098Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 4060 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc30100Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 4060 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.RequestInteraction L9_2 = L6_1.Npc10045Data L9_2 = L9_2.alias L7_2(L8_2, L9_2) end L1_1.OnSubStart4003614 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003614" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc30097Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc10045Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc1041Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStateTrigger L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc30100Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStateTrigger L5_3(L6_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.Npc30098Data L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.DoFreeStateTrigger L6_3(L7_3) L7_3 = A0_3 L6_3 = A0_3.SafeDestroyQuestNpc L8_3 = L6_1.Npc10045Data L8_3 = L8_3.alias L9_3 = 3 L6_3(L7_3, L8_3, L9_3) L7_3 = A0_3 L6_3 = A0_3.SafeDestroyQuestNpc L8_3 = L6_1.Npc1041Data L8_3 = L8_3.alias L9_3 = 3 L6_3(L7_3, L8_3, L9_3) L7_3 = A0_3 L6_3 = A0_3.SafeDestroyQuestNpc L8_3 = L6_1.Npc30097Data L8_3 = L8_3.alias L9_3 = 3 L6_3(L7_3, L8_3, L9_3) L7_3 = A0_3 L6_3 = A0_3.SafeDestroyQuestNpc L8_3 = L6_1.Npc30098Data L8_3 = L8_3.alias L9_3 = 3 L6_3(L7_3, L8_3, L9_3) L7_3 = A0_3 L6_3 = A0_3.SafeDestroyQuestNpc L8_3 = L6_1.Npc30100Data L8_3 = L8_3.alias L9_3 = 3 L6_3(L7_3, L8_3, L9_3) L7_3 = A0_3 L6_3 = A0_3.UnSpawn L8_3 = L7_1.Gadget70300092Data L8_3 = L8_3.alias L6_3(L7_3, L8_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4003614 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003614" L2_2(L3_2) end L1_1.OnSubFailed4003614 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003619" L2_2(L3_2) end L1_1.OnSubStart4003619 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4003619" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70300092Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4003619 = L9_1 return L1_1