local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest505" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest505" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = 0 function L6_1(A0_2) local L1_2, L2_2 L2_1 = A0_2 L1_2 = A0_2.__super L3_1 = L1_2 L1_2 = L2_1.mainQuestID L5_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L4_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPostInit L1_2(L2_2) end L1_1.OnPostInit = L6_1 L6_1 = require L7_1 = "Actor/Quest/Q505/Q505Config" L6_1 = L6_1(L7_1) L7_1 = L6_1.SubIDs L8_1 = L6_1.WendyData L9_1 = L6_1.QinData L10_1 = L6_1.DilucData function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.QUEST_ACTOR L5_2 = A1_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = actorUtils L3_2 = L3_2.CreateQuestActor L4_2 = L5_1 L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L11_1 function L11_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50505 finish: Seal2 Create" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L8_1.Wendy L3_2 = L8_1.WendyScript L4_2 = L8_1.WendyID L5_2 = 0 L6_2 = L8_1.bornPos L7_2 = L8_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L10_1.Diluc L3_2 = L10_1.DilucScript L4_2 = L10_1.DilucID L5_2 = 0 L6_2 = L10_1.bornPos L7_2 = L10_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L9_1.Qin L3_2 = L9_1.QinScript L4_2 = L9_1.QinID L5_2 = 0 L6_2 = L9_1.bornPos L7_2 = L9_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L12_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = "Paimon" L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L1_2 = print L2_2 = "paimengdis" L1_2(L2_2) L2_2 = L0_2 L1_2 = L0_2.DestroyWithDisappear L3_2 = false L1_2(L2_2, L3_2) end end PaimonDisappear = L12_1 function L12_1() local L0_2, L1_2, L2_2 L0_2 = print L1_2 = "50501 finish: Dungeon Open" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.ActionSafeCall L2_2 = PaimonDisappear L0_2(L1_2, L2_2) end function L13_1(A0_2, A1_2) end L1_1.OnMainStart = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50501 if L2_2 == L3_2 then L3_2 = L11_1 L3_2() end end L1_1.OnSubStart = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50501 if L2_2 == L3_2 then L3_2 = L12_1 L3_2() end end L1_1.OnSubFinished = L13_1 function L13_1(A0_2, A1_2) end L1_1.OnRewind = L13_1 function L13_1(A0_2, A1_2) end L1_1.OnMainFinished = L13_1 function L13_1(A0_2) local L1_2 end L1_1.Start = L13_1 function L13_1(A0_2) local L1_2 end L1_1.OnDestroy = L13_1 return L1_1