local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest503" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest503" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = 0 function L6_1(A0_2) local L1_2, L2_2 L2_1 = A0_2 L1_2 = A0_2.__super L3_1 = L1_2 L1_2 = L2_1.mainQuestID L5_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L4_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPostInit L1_2(L2_2) end L1_1.OnPostInit = L6_1 L6_1 = require L7_1 = "Actor/Quest/Q503/Q503Config" L6_1 = L6_1(L7_1) L7_1 = L6_1.SubIDs L8_1 = L6_1.ClueID L9_1 = L6_1.CluePos1 L10_1 = L6_1.CluePos2 L11_1 = L6_1.CluePos3 L12_1 = L6_1.SealPos L13_1 = L6_1.ClueGadgetID L14_1 = require L15_1 = "Actor/Quest/Q504/Q504Config" L14_1 = L14_1(L15_1) L15_1 = L14_1.WendyData L16_1 = L14_1.QinData L17_1 = L14_1.DilucData function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.QUEST_ACTOR L5_2 = A1_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = actorUtils L3_2 = L3_2.CreateQuestActor L4_2 = L5_1 L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L18_1 function L18_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = print L1_2 = "50301 start: Clue7 Create" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.SpawnItem L2_2 = L6_1.Clue1ID L3_2 = L6_1.CluePos1 L4_2 = 0 L5_2 = "q503Clue1" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) end function L19_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = print L1_2 = "50302 start: Clue8 Create" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.SpawnItem L2_2 = L6_1.Clue2ID L3_2 = L6_1.CluePos2 L4_2 = 0 L5_2 = "q503Clue2" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) end function L20_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = print L1_2 = "50303 start: Clue9 Create" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.SpawnItem L2_2 = L6_1.Clue3ID L3_2 = L6_1.CluePos3 L4_2 = 0 L5_2 = "q503Clue3" L0_2(L1_2, L2_2, L3_2, L4_2, L5_2) end function L21_1() local L0_2, L1_2 L0_2 = print L1_2 = "50304 start:......" L0_2(L1_2) end function L22_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = print L1_2 = "50305 start: Finish Quest" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L6_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = false L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end function L23_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = print L1_2 = "50306 Start: Finish Quest & Play CutScene2" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.PlayCutscene L2_2 = q5032Cfg L2_2 = L2_2.SealOpenTimeCfg function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L6_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuest L4_3 = false L5_3 = nil L2_3(L3_3, L4_3, L5_3) end end L0_2(L1_2, L2_2, L3_2) end function L24_1() local L0_2, L1_2, L2_2 L0_2 = print L1_2 = "50301 finish: Clue1 UnSpawn" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.UnSpawn L2_2 = "q503Clue1" L0_2(L1_2, L2_2) end function L25_1() local L0_2, L1_2, L2_2 L0_2 = print L1_2 = "50302 finish: Clue2 UnSpawn" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.UnSpawn L2_2 = "q503Clue2" L0_2(L1_2, L2_2) end function L26_1() local L0_2, L1_2, L2_2 L0_2 = print L1_2 = "50303 finish: Clue3 UnSpawn" L0_2(L1_2) L0_2 = globalActor L1_2 = L0_2 L0_2 = L0_2.UnSpawn L2_2 = "q503Clue3" L0_2(L1_2, L2_2) end function L27_1() local L0_2, L1_2 L0_2 = print L1_2 = "50304 finish: Play Cutscene 2" L0_2(L1_2) end function L28_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = print L1_2 = "50305 Start: Finish Quest & Play CutScene 1" L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.PlayCutscene L2_2 = L6_1.SealAppearTimeCfg L0_2(L1_2, L2_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L6_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = false L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end function L29_1() local L0_2, L1_2 L0_2 = print L1_2 = "50306 finish:......" L0_2(L1_2) end function L30_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50304 rewind: Creat NPC" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L15_1.Wendy L3_2 = L15_1.WendyScript L4_2 = L15_1.WendyID L5_2 = 0 L6_2 = L15_1.bornPos L7_2 = L15_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L17_1.Diluc L3_2 = L17_1.DilucScript L4_2 = L17_1.DilucID L5_2 = 0 L6_2 = L17_1.bornPos L7_2 = L17_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L16_1.Qin L3_2 = L16_1.QinScript L4_2 = L16_1.QinID L5_2 = 0 L6_2 = L16_1.bornPos L7_2 = L16_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L31_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50305 rewind: Creat NPC" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L15_1.Wendy L3_2 = L15_1.WendyScript L4_2 = L15_1.WendyID L5_2 = 0 L6_2 = L15_1.bornPos L7_2 = L15_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L17_1.Diluc L3_2 = L17_1.DilucScript L4_2 = L17_1.DilucID L5_2 = 0 L6_2 = L17_1.bornPos L7_2 = L17_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L16_1.Qin L3_2 = L16_1.QinScript L4_2 = L16_1.QinID L5_2 = 0 L6_2 = L16_1.bornPos L7_2 = L16_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L32_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L0_2 = print L1_2 = "50305 rewind: Creat NPC" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L15_1.Wendy L3_2 = L15_1.WendyScript L4_2 = L15_1.WendyID L5_2 = 0 L6_2 = L15_1.bornPos L7_2 = L15_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L17_1.Diluc L3_2 = L17_1.DilucScript L4_2 = L17_1.DilucID L5_2 = 0 L6_2 = L17_1.bornPos L7_2 = L17_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.CreateActorWithPos L2_2 = L16_1.Qin L3_2 = L16_1.QinScript L4_2 = L16_1.QinID L5_2 = 0 L6_2 = L16_1.bornPos L7_2 = L16_1.bornDir L8_2 = true L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end function L33_1(A0_2, A1_2) end L1_1.OnMainStart = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50301 if L2_2 == L3_2 then L3_2 = L18_1 L3_2() else L3_2 = L7_1.q50302 if L2_2 == L3_2 then L3_2 = L19_1 L3_2() else L3_2 = L7_1.q50303 if L2_2 == L3_2 then L3_2 = L20_1 L3_2() else L3_2 = L7_1.q50304 if L2_2 == L3_2 then L3_2 = L21_1 L3_2() else L3_2 = L7_1.q50305 if L2_2 == L3_2 then L3_2 = L22_1 L3_2() else L3_2 = L7_1.q50306 if L2_2 == L3_2 then L3_2 = L23_1 L3_2() end end end end end end end L1_1.OnSubStart = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50301 if L2_2 == L3_2 then L3_2 = L24_1 L3_2() else L3_2 = L7_1.q50302 if L2_2 == L3_2 then L3_2 = L25_1 L3_2() else L3_2 = L7_1.q50303 if L2_2 == L3_2 then L3_2 = L26_1 L3_2() else L3_2 = L7_1.q50304 if L2_2 == L3_2 then L3_2 = L27_1 L3_2() else L3_2 = L7_1.q50305 if L2_2 == L3_2 then L3_2 = L28_1 L3_2() else L3_2 = L7_1.q50306 if L2_2 == L3_2 then L3_2 = L29_1 L3_2() end end end end end end end L1_1.OnSubFinished = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q50304 if L2_2 == L3_2 then L3_2 = L30_1 L3_2() else L3_2 = L7_1.q50305 if L2_2 == L3_2 then L3_2 = L31_1 L3_2() else L3_2 = L7_1.q50306 if L2_2 == L3_2 then L3_2 = L32_1 L3_2() end end end end L1_1.OnRewind = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "50304 finish: Seal Opened" L2_2(L3_2) end L1_1.OnMainFinished = L33_1 function L33_1(A0_2) local L1_2 end L1_1.Start = L33_1 function L33_1(A0_2) local L1_2 end L1_1.OnDestroy = L33_1 return L1_1