local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest356" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest356" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35601 L1_2["35601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35602 L1_2["35602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35603 L1_2["35603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35604 L1_2["35604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35605 L1_2["35605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35606 L1_2["35606"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35601 L1_2["35601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35602 L1_2["35602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35603 L1_2["35603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35604 L1_2["35604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35605 L1_2["35605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35606 L1_2["35606"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "35601 Start : ......" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayAudioState L4_2 = "StateGroup_musicEmotion" L5_2 = "State_musicNormal" L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopLocalAvatar L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.FinishAllNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 36001 L5_2 = A0_2.On35601CutsceneFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart35601 = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = A0_2.clientData L1_2 = L1_2.AmborData L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 35601 L6_2 = L2_2.PaimonID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 35601 L6_2 = L1_2.AmborID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L2_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.RequestInteraction L6_2 = A0_2.clientData L6_2 = L6_2.AmborData L6_2 = L6_2.Ambor L4_2(L5_2, L6_2) end L1_1.On35601CutsceneFinish = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart35603 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart35604 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35605 Start : ..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 function L5_3() local L0_4, L1_4, L2_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.StartGuide L2_4 = "GuideAvatarFly" L0_4(L1_4, L2_4) L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.StartGuide L2_4 = "GuideAvatarFlyPC" L0_4(L1_4, L2_4) L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.StartGuide L2_4 = "GuideAvatarFlyWarningInfo" L0_4(L1_4, L2_4) end function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.GetQuestNpcActor L2_4 = A0_3.clientData L2_4 = L2_4.PaimonData L2_4 = L2_4.Paimon L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.Destroy L3_4 = false L1_4(L2_4, L3_4) end L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = A0_3.clientData L3_4 = L3_4.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.FinishQuest L4_4 = false L5_4 = nil L2_4(L3_4, L4_4, L5_4) end L2_4 = globalActor L3_4 = L2_4 L2_4 = L2_4.ChangeToHero L2_4(L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart35605 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "35606 Start : ..." L2_2(L3_2) L2_2 = L2_1.GetMengdeNpcListSpecial L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = L2_1.NpcEventType L10_2 = L10_2.STARTDAILY L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = A0_2.clientData L6_2 = L6_2.AmborData L6_2 = L6_2.AmborID L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart35606 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35601 Finish : ..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CancelCurrentNavigation L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.StartGuide L3_3 = "GuideQuestGuide" L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = A0_3.clientData L3_3 = L3_3.AmborData L3_3 = L3_3.Ambor L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = A0_3.clientData L4_3 = L4_3.PaimonData L4_3 = L4_3.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish35601 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "35602 Finish : Play Cutscene" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = A0_3.clientData L3_3 = L3_3.NarratorData L3_3 = L3_3.Story1 L3_3 = L3_3.dialogList L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish35602 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "35603 Finish : ..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = A0_2.clientData L4_2 = L4_2.AmborData L4_2 = L4_2.Ambor L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A0_3.clientData L4_3 = L4_3.AmborData L4_3 = L4_3.AmborID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = "Ambor" L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish35603 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35604 Finish : ..." L2_2(L3_2) end L1_1.OnSubFinish35604 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35605 Finish : ..." L2_2(L3_2) end L1_1.OnSubFinish35605 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "35606 Finish : ..." L2_2(L3_2) end L1_1.OnSubFinish35606 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1