local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest309" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest309" L2_1 = require L3_1 = "Quest/Client/Q309ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q359ClientConfig" L3_1 = L3_1(L4_1) function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30901 L1_2["30901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30903 L1_2["30903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30904 L1_2["30904"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30901 L1_2["30901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30903 L1_2["30903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30904 L1_2["30904"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = A0_2.clientData L3_2 = L3_2.PaimonData L3_2 = L3_2.Paimon L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "30902 Start : Creat Paimon" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = L3_2.z L4_2 = L4_2 + 1.2 L3_2.z = L4_2 L4_2 = {} L4_2.x = 0 L4_2.y = 0 L4_2.z = -1 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcWithPos L7_2 = A1_2 L8_2 = L2_2.PaimonID L9_2 = 0 L10_2 = L3_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2 = L11_2(L12_2) L12_2 = true L13_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart30902 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1.5 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayCutsceneIndex L2_3 = 30901 function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = globalActor L2_4 = L1_4 L1_4 = L1_4.EnablePlayerInput L3_4 = false L1_4(L2_4, L3_4) L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.FinishQuest L4_4 = false L5_4 = nil L2_4(L3_4, L4_4, L5_4) end end L0_3(L1_3, L2_3, L3_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L3_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 35901 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart30904 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish30904 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30902 Finish : Paimon Vanish" L2_2(L3_2) end L1_1.OnSubFinish30902 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1