local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest308" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest308" L2_1 = require L3_1 = "Quest/Client/Q308ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q359ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L2_1.LisaData L5_1 = L2_1.BookData function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30800 L1_2["30800"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30801 L1_2["30801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30802 L1_2["30802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30803 L1_2["30803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30804 L1_2["30804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30807 L1_2["30807"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30808 L1_2["30808"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30809 L1_2["30809"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30810 L1_2["30810"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30811 L1_2["30811"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30812 L1_2["30812"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart30814 L1_2["30814"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30800 L1_2["30800"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30801 L1_2["30801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30802 L1_2["30802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30803 L1_2["30803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30804 L1_2["30804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30807 L1_2["30807"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30808 L1_2["30808"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30809 L1_2["30809"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30810 L1_2["30810"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30811 L1_2["30811"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30812 L1_2["30812"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish30814 L1_2["30814"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.LisaDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.LisaID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish30800 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = "Paimon" L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.RunToRouteTask L4_3 = L2_1.RoutePoints function L5_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4 L2_4 = actorUtils L2_4 = L2_4.ClearCacheCmdExternal L3_4 = A0_4.alias L4_4 = ActorCommandType L4_4 = L4_4.MOVE_ROUTE L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.ClearFollowTask L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.Standby L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.TurnTo L4_4 = M L4_4 = L4_4.Euler2DirXZ L5_4 = A0_2.clientData L5_4 = L5_4.LisaData L5_4 = L5_4.DoorDir L4_4, L5_4 = L4_4(L5_4) L2_4(L3_4, L4_4, L5_4) end function L6_3() local L0_4, L1_4 L0_4 = L1_3 L1_4 = L0_4 L0_4 = L0_4.Standby L0_4(L1_4) end function L7_3() local L0_4, L1_4 L0_4 = L1_3 L1_4 = L0_4 L0_4 = L0_4.ResumeMove L0_4(L1_4) end L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish30801 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30801 Start : Creat Lisa & Environment" L2_2(L3_2) end L1_1.OnSubStart30802 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "30810 Start : Creat Lisa In Dungeon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.LisaID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart30810 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "30814 Start : talk to NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L4_1.Lisa L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L4_1.LisaID L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CallDelay L3_4 = 0.5 function L4_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = L4_1.Lisa L1_5(L2_5, L3_5) end L1_4(L2_4, L3_4, L4_4) end L7_3 = nil L8_3 = L2_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart30814 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30810 Finish : Destroy Lisa" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.LisaDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish30810 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30807 Finish: Tutorial 1" L2_2(L3_2) end L1_1.OnSubFinish30807 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30807 Finish: Tutorial 2" L2_2(L3_2) end L1_1.OnSubFinish30808 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "30807 Finish: Tutorial 3" L2_2(L3_2) end L1_1.OnSubFinish30809 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30812 Finish: Tutorial 4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 149 L2_2(L3_2, L4_2) end L1_1.OnSubFinish30812 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30804 Finish: Tutorial 5" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "GuideGoddessMapUnlock" L2_2(L3_2, L4_2) end L1_1.OnSubFinish30804 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "30814 Finish: Destroy Lisa" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish30814 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk30811:destory paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "show black screen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1