local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2011" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2011" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart201101 L1_2["201101"] = L2_2 L2_2 = A0_2.OnSubStart201102 L1_2["201102"] = L2_2 L2_2 = A0_2.OnSubStart201103 L1_2["201103"] = L2_2 L2_2 = A0_2.OnSubStart201104 L1_2["201104"] = L2_2 L2_2 = A0_2.OnSubStart201105 L1_2["201105"] = L2_2 L2_2 = A0_2.OnSubStart201106 L1_2["201106"] = L2_2 L2_2 = A0_2.OnSubStart201107 L1_2["201107"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish201101 L1_2["201101"] = L2_2 L2_2 = A0_2.OnSubFinish201102 L1_2["201102"] = L2_2 L2_2 = A0_2.OnSubFinish201103 L1_2["201103"] = L2_2 L2_2 = A0_2.OnSubFinish201104 L1_2["201104"] = L2_2 L2_2 = A0_2.OnSubFinish201105 L1_2["201105"] = L2_2 L2_2 = A0_2.OnSubFinish201106 L1_2["201106"] = L2_2 L2_2 = A0_2.OnSubFinish201107 L1_2["201107"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed201101 L1_2["201101"] = L2_2 L2_2 = A0_2.OnSubFailed201102 L1_2["201102"] = L2_2 L2_2 = A0_2.OnSubFailed201103 L1_2["201103"] = L2_2 L2_2 = A0_2.OnSubFailed201104 L1_2["201104"] = L2_2 L2_2 = A0_2.OnSubFailed201105 L1_2["201105"] = L2_2 L2_2 = A0_2.OnSubFailed201106 L1_2["201106"] = L2_2 L2_2 = A0_2.OnSubFailed201107 L1_2["201107"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2078Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart201101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2078Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201101" L2_2(L3_2) end L1_1.OnSubFailed201101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1031Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q201102Trigger" L5_2 = "Actor/Gadget/Q201102Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q2011Beidou01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201102" L2_2(L3_2) end L1_1.OnSubFinish201102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201102" L2_2(L3_2) end L1_1.OnSubFailed201102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q201103Trigger" L5_2 = "Actor/Gadget/Q201103Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q2011Beidou01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201103" L2_2(L3_2) end L1_1.OnSubFinish201103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201103" L2_2(L3_2) end L1_1.OnSubFailed201103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart201104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = 201104 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.CreateActorWithPos L3_4 = "Q2011PlayUSMTrigger" L4_4 = "Actor/Gadget/Q2011PlayUSMTrigger" L5_4 = 70900002 L6_4 = 0 L7_4 = sceneData L8_4 = L7_4 L7_4 = L7_4.GetDummyPoint L9_4 = 3 L10_4 = "Q2011Tuoma01" L7_4 = L7_4(L8_4, L9_4, L10_4) L7_4 = L7_4.pos L8_4 = {} L8_4.x = 0 L8_4.y = 0 L8_4.z = 0 L9_4 = true L10_4 = false L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) L2_4 = A0_4 L1_4 = A0_4.TransmitPlayerWithTextById L3_4 = A1_2 L4_4 = 1 L5_4 = {} L6_4 = "QUEST_Message_Q201101" L5_4[1] = L6_4 L6_4 = 2 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4) end L5_3 = nil L6_3 = nil L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart201104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201104" L2_2(L3_2) end L1_1.OnSubFinish201104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201104" L2_2(L3_2) end L1_1.OnSubFailed201104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201105" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 201105 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart201105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201105" L2_2(L3_2) end L1_1.OnSubFinish201105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201105" L2_2(L3_2) end L1_1.OnSubFailed201105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201106" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 201106 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart201106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201106" L2_2(L3_2) end L1_1.OnSubFinish201106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201106" L2_2(L3_2) end L1_1.OnSubFailed201106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart201107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc1031Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc1033Data L3_3 = L3_3.id L4_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc1033Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart201107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201107" L2_2(L3_2) end L1_1.OnSubFinish201107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201107" L2_2(L3_2) end L1_1.OnSubFailed201107 = L7_1 return L1_1