local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L1_1 = {} L0_1.InterConfig = L1_1 L1_1 = L0_1.InterConfig L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.STEER_TO L3_1.type = L4_1 L4_1 = DialogSteerType L4_1 = L4_1.TO_LOCAL_AVATAR L3_1.steerType = L4_1 L3_1.duration = 1.0 L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.CAMERA_MOVE L4_1.type = L5_1 L5_1 = StoryCameraPosType L5_1 = L5_1.RELATIVE_TO_INTER L4_1.cameraPosType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camPosOffset = L5_1 L4_1.nearLength = 2 L5_1 = StoryCameraTargetType L5_1 = L5_1.TO_INTEE L4_1.camTargetType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camForwardTargetOffset = L5_1 L4_1.duration = 1.0 L4_1.lerpRatio = 5.0 L4_1.lerpPattern = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.default_start = L2_1 L1_1 = L0_1.InterConfig L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.STEER_TO L3_1.type = L4_1 L4_1 = DialogSteerType L4_1 = L4_1.RETURN L3_1.steerType = L4_1 L3_1.duration = 1.0 L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.CAMERA_MOVE L4_1.type = L5_1 L5_1 = StoryCameraPosType L5_1 = L5_1.EXIT L4_1.cameraPosType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0 L5_1.z = 0 L4_1.camPosOffset = L5_1 L4_1.nearLength = 0 L5_1 = StoryCameraTargetType L5_1 = L5_1.TO_INTEE L4_1.camTargetType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0 L5_1.z = 0 L4_1.camForwardTargetOffset = L5_1 L4_1.duration = 1.0 L4_1.lerpRatio = 5.0 L4_1.lerpPattern = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.default_finish = L2_1 return L0_1